State of research on gamification in education: A bibliometric survey

J Swacha - Education Sciences, 2021 - mdpi.com
Recent years have brought a rapid growth of scientific output in the area of gamification in
education. In this paper, we try to identify its main characteristics using a bibliometric …

Revealing the hotspots of educational gamification: An umbrella review

AHS Metwally, LE Nacke, M Chang, Y Wang… - International Journal of …, 2021 - Elsevier
With gamification flourishing in popularity in educational research, it is essential to
synthesize the expanding literature on educational gamification. The current umbrella …

[HTML][HTML] Can gamification help in software testing education? Findings from an empirical study

R Blanco, M Trinidad, MJ Suarez-Cabal… - Journal of Systems and …, 2023 - Elsevier
Software testing is an essential knowledge area required by industry for software engineers.
However, software engineering students often consider testing less appealing than …

Topic evolution in the research on educational gamification

J Swacha - Education sciences, 2022 - mdpi.com
The research on educational gamification spans many topics of interest. As the total volume
of research in this area has greatly increased in the last 10 years, it is interesting to see how …

Evaluation of the impact of gamification on students' performance and engagement in manufacturing engineering courses

R Moliner-Heredia… - International Journal of …, 2023 - journals.sagepub.com
In engineering courses with a large number of students, fail and dropout rates are usually
high even in courses that can be expected to be interesting to the students. Gamification …

The role of technology In education

AS Anwar, B Mardisentosa… - IAIC Transactions on …, 2021 - aptikom-journal.id
Here modern technology is defined as knowledge that is transformed into products,
processes, services and organizational structures. Technology is always juxtaposed with the …

The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes

JA Okolie, PU Okoye - Encyclopedia, 2023 - mdpi.com
Definition Active learning strategies are increasingly implemented in chemical engineering
education, yet challenges persist in stimulating student participation and motivation. The …

Gamification opportunity in augmented reality-based learning media: A review

AD Ramadhan, AE Permanasari… - 2022 2nd International …, 2022 - ieeexplore.ieee.org
Gamification and augmented reality are currently widely used in education. These
technologies improve the attractiveness and engagement of the learning process by …

Gamification for software engineering students-an experience report

I John, T Fertig - 2022 IEEE Global Engineering Education …, 2022 - ieeexplore.ieee.org
In this paper we describe the evolution of a gamified course on agile methods and Scrum in
software engineering teaching at university. The course covers among other topics, agile …

[PDF][PDF] Design and Implementation of Gamified Learning System for Mutation Testing

NL Hsueh, ZH Xuan… - International Journal of …, 2023 - pdfs.semanticscholar.org
Mutation Testing is used to test case improvement mechanism for evaluating the
effectiveness of test cases by generating a large number of mutants. In the past, some …