Afterword: Play, Personhood and Digital Mortality

D Davies - Social Sciences, 2024 - durham-repository.worktribe.com
This Afterword echoes our editors' framing of this Special Issue as seeking to both sketch the
'state of the art'and indicate some 'future avenues' for research in digital death. Accordingly, I …

The Slender Man: The Internet's Playful Creation of a Monster

V Asimos - Death, Culture & Leisure: Playing Dead, 2020 - emerald.com
Abstract The Slender Man, an online monster born to the internet in 2009, loves to live in the
boundaries, specifically the boundary between the digital and the non-digital worlds. This …

Everything is True Here, Even if it Isn't: the performance of belief online

V Asimos - Journal of the British Association for the Study of …, 2020 - jbasr.com
The primary stage for contemporary horror storytelling online, the subreddit No Sleep,
declares the most important rule for users: everything is true here, even if it isn't. This rule …

[PDF][PDF] Players Making Creepypastas in Roblox–Kindred Appeal of Haunted Houses and Game Creation Systems

H Rautalahti, E Mekler - … of DiGRA 2023 Conference: Limits and …, 2023 - dl.digra.org
Creepy deserted houses should repel visitors, yet they attract excitement of trespassing,
dare and social sharing of spooky encounters. Similar engagement is found in game …