Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames

K Szolin, D Kuss, F Nuyens, M Griffiths - Computers in Human Behavior, 2022 - Elsevier
Videogames can often be a source of pleasure and relaxation for many individuals, but they
can also lead to disordered and potentially addictive behaviour, which is referred to as …

[PDF][PDF] Game based learning with artificial intelligence and immersive technologies: An overview.

YY Dyulicheva, AO Glazieva - CS&SE@ SW, 2021 - academia.edu
The usage of serious games with AI and immersive technologies in education is considered
in the paper. We discussed the development of serious educational games with adaptability …

Children's social problem-solving skills in playing videogames and traditional games: A systematic review

E Yılmaz, MD Griffiths - Education and Information Technologies, 2023 - Springer
Playing games can be one of the most important activities for children to improve their social
problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing …

[HTML][HTML] Serious video games: angels or demons in patients with attention-deficit hyperactivity disorder? A quasi-systematic review

M Rodrigo-Yanguas, C González-Tardón… - Frontiers in …, 2022 - frontiersin.org
Objective To carry out a quasi-systematic review of the use of serious video games for health
as a cognitive rehabilitative tool in patients diagnosed with attention-deficit hyperactivity …

[HTML][HTML] Comparing effectiveness of educational video games of different genres in computer science education

D López-Fernández, A Gordillo, R Lara-Cabrera… - Entertainment …, 2023 - Elsevier
Educational video games have been proven effective for many purposes. However, little
research has been conducted in order to analyze the effect of the game genre on the …

What explains the next level of gaming? An experience-anticipation model for amateur esports participation

X Ke, C Wagner - Computers in Human Behavior, 2024 - Elsevier
Esports is a professionalized form of organized video game competition. Despite
professional esports as the current dominant mode, amateur esports is emerging as the next …

Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2.

AD Samala, L Bojic… - … of Interactive Mobile …, 2023 - search.ebscohost.com
This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-
solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an …

[HTML][HTML] The Effects of Adolescents' Participation in Video Games on Cognitive Function and Motor Control Skills

H Ahn, J Won - Healthcare, 2023 - mdpi.com
There is still a lack of understanding of the productive areas of video game participation.
Therefore, in order to observe positive effects and changes in game participation, this study …

[HTML][HTML] Quo Vadis Business Simulation Games in the 21st Century?

MP Bach, T Ćurlin, AM Stjepić, M Meško - Information, 2023 - mdpi.com
Business simulation games have become popular in higher education and business
environments. The paper aims to identify the primary research trends and topics of business …

The impact of competitive FPS video games on human's decision-making skills

J Oscarido, ZA Siswanto, DA Maleke… - Procedia Computer …, 2023 - Elsevier
The problem we face today is that many people think that playing games only has a negative
impact on a person's brain and behavior. but the fact is that playing games has a positive …