We present a study that investigates the heretofore unexplored relationship between a player's sense of her narrative role in an interactive narrative role-playing game and the …
Player agency is central to interactive narrative and games. While previous work focuses on analyzing player perception of agency through various lenses and phenomena, like …
P Mawhorter, C Zegura, A Gray, A Jhala, M Mateas… - Arts, 2018 - mdpi.com
Choice poetics is a formalist framework that seeks to concretely describe the impacts choices have on player experiences within narrative games. Developed in part to support …
In this paper, we present a novel character-based model for interactive storytelling in games, which combines multi-agent planning with a drama management strategy based on …
J Robertson, RM Young - IEEE Transactions on Games, 2018 - ieeexplore.ieee.org
In automatically generated interactive narratives (INs) with strong story structure, there is often a tension between player choice and author constraints. This tension arises when the …
DC Reardon, D Wright, EA Malone - Technical Communication …, 2017 - Taylor & Francis
The controversy surrounding the ending of Mass Effect 3 serves as a case study of a company's rejection of cocreation with customers. The game designers and players battled …
P Machado, J Romero, G Greenfield - Artificial Intelligence and the Arts …, 2021 - Springer
Ever since the advent of computers there have been research efforts to emulate computationally the way in which people can create stories. Artificial intelligence (AI) and the …
Interactivity and player experience are inextricably entwined with the creation of compelling narratives for interactive digital media. Narrative shapes and buttresses many such …
L Kway, A Mitchell - … : 11th International Conference on Interactive Digital …, 2018 - Springer
Academic discussion about agency has shifted towards agency as something the player perceives, rather than necessarily involving visible and lasting effects within a storygame …