[HTML][HTML] Managing the plot structure of character-based interactive narratives in games

ES de Lima, B Feijó, AL Furtado - Entertainment Computing, 2023 - Elsevier
The use of narrative generation methods in games is a complex challenge that involves
multiple problems of plot-based processes integrated with character-based methods …

The mimesis effect: The effect of roles on player choice in interactive narrative role-playing games

IX Domínguez, RE Cardona-Rivera, JK Vance… - Proceedings of the …, 2016 - dl.acm.org
We present a study that investigates the heretofore unexplored relationship between a
player's sense of her narrative role in an interactive narrative role-playing game and the …

” Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay

E Carstensdottir, E Kleinman, R Williams… - Proceedings of the …, 2021 - dl.acm.org
Player agency is central to interactive narrative and games. While previous work focuses on
analyzing player perception of agency through various lenses and phenomena, like …

Choice poetics by example

P Mawhorter, C Zegura, A Gray, A Jhala, M Mateas… - Arts, 2018 - mdpi.com
Choice poetics is a formalist framework that seeks to concretely describe the impacts
choices have on player experiences within narrative games. Developed in part to support …

A character-based model for interactive storytelling in games

ES de Lima, B Feijó, AL Furtado - 2022 21st Brazilian …, 2022 - ieeexplore.ieee.org
In this paper, we present a novel character-based model for interactive storytelling in games,
which combines multi-agent planning with a drama management strategy based on …

Perceptual experience management

J Robertson, RM Young - IEEE Transactions on Games, 2018 - ieeexplore.ieee.org
In automatically generated interactive narratives (INs) with strong story structure, there is
often a tension between player choice and author constraints. This tension arises when the …

Quest for the happy ending to mass effect 3: The challenges of cocreation with consumers in a post-certeauian age

DC Reardon, D Wright, EA Malone - Technical Communication …, 2017 - Taylor & Francis
The controversy surrounding the ending of Mass Effect 3 serves as a case study of a
company's rejection of cocreation with customers. The game designers and players battled …

Computational models of narrative creativity

P Machado, J Romero, G Greenfield - Artificial Intelligence and the Arts …, 2021 - Springer
Ever since the advent of computers there have been research efforts to emulate
computationally the way in which people can create stories. Artificial intelligence (AI) and the …

Evaluation of an automatically-constructed graph-based representation for interactive narrative

N Partlan, E Carstensdottir, E Kleinman… - Proceedings of the 14th …, 2019 - dl.acm.org
Interactivity and player experience are inextricably entwined with the creation of compelling
narratives for interactive digital media. Narrative shapes and buttresses many such …

Perceived agency as meaningful expression of playable character personality traits in storygames

L Kway, A Mitchell - … : 11th International Conference on Interactive Digital …, 2018 - Springer
Academic discussion about agency has shifted towards agency as something the player
perceives, rather than necessarily involving visible and lasting effects within a storygame …