[HTML][HTML] Components of effective Exergame-based training to improve cognitive functioning in middle-aged to older adults-a systematic review and Meta-analysis

P Manser, F Herold, ED de Bruin - Ageing Research Reviews, 2024 - Elsevier
Background Exergame-based training is currently considered a more promising training
approach than conventional physical and/or cognitive training. Objectives This study aimed …

[HTML][HTML] Active video game interventions targeting physical activity behaviors: Systematic review and meta-analysis

AC Moller, CV Sousa, KJ Lee, D Alon, AS Lu - Journal of medical Internet …, 2023 - jmir.org
Background Research on digital games designed to increase physical activity (PA), also
known as exergames or active video games (AVGs), has proliferated over the past 2 …

The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial

N Swinnen, M Vandenbulcke, ED de Bruin… - Alzheimer's research & …, 2021 - Springer
Background It is currently unknown whether exergaming is efficacious in people with major
neurocognitive disorder (MNCD) residing in long-term care facilities. This pilot randomized …

Potentials of digitalization in sports medicine: a narrative review

L Rigamonti, UV Albrecht, C Lutter… - Current sports …, 2020 - journals.lww.com
Digital transformation is becoming increasingly common in modern life and sports medicine,
like many other medical disciplines, it is strongly influenced and impacted by this rapidly …

Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit PlusTM for frail older adults: A randomized feasibility clinical trial

GCV Gomes, M do Socorro Simões, SM Lin… - Maturitas, 2018 - Elsevier
Background Recently, interactive video games (IVGs) have been used as a health-care
intervention that provides both exercise and cognitive stimulation. Several studies have …

Can exergames contribute to improving walking capacity in older adults? A systematic review and meta-analysis

AI Corregidor-Sánchez, A Segura-Fragoso… - Maturitas, 2020 - Elsevier
Background The accessibility, low cost and motivation generated by exergames has
fostered its rapid expansion as a rehabilitation technique. Objective To estimate the …

Effects of exergaming on functional outcomes in people with chronic stroke: A systematic review and meta‐analysis

KGF Chan, Y Jiang, WT Choo… - Journal of Advanced …, 2022 - Wiley Online Library
Aims The aim of this review is to synthesize and evaluate effectiveness of exergaming on
balance, lower limb functional mobility and functional independence in individuals with …

Effectiveness of virtual reality therapy on balance and gait in the elderly: A systematic review

D Rodríguez-Almagro, A Achalandabaso-Ochoa… - Healthcare, 2024 - mdpi.com
Virtual reality (VR) therapies are presently utilized to treat physical and cognitive
impairments among elderly people. This systematic review aims to collect the most recent …

Effect of wii fit exercise with balance and lower limb muscle strength in older adults: a meta-analysis

H Liu, Y Xing, Y Wu - Frontiers in Medicine, 2022 - frontiersin.org
Background Falls and fall-related injuries are not uncommon among older adults and may
lead to serious health deterioration and decreased quality of life. Numerous types of …

[HTML][HTML] Making the best out of it: Design and development of exergames for older adults with mild neurocognitive disorder–a methodological paper

P Manser, ED de Bruin - Frontiers in Aging Neuroscience, 2021 - frontiersin.org
BACKGROUND: Utilizing information technology (IT) systems, for example in form of
computerized cognitive screening or exergame-based (also called active videogames) …