[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

GAVEL: Generating games via evolution and language models

G Todd, A Padula, M Stephenson, É Piette… - arXiv preprint arXiv …, 2024 - arxiv.org
Automatically generating novel and interesting games is a complex task. Challenges include
representing game rules in a computationally workable form, searching through the large …

[图书][B] Comprehensible Knowledge Base Extraction for Learning Agents: Practical Challenges and Applications in Games

D Apeldoorn - 2023 - openscience.ub.uni-mainz.de
The need for artificial intelligence systems that are not only capable of mastering
complicated tasks but also of explaining their decisions has massively gained attention over …

Data agent

MC Green, GAB Barros, A Liapis… - Proceedings of the 13th …, 2018 - dl.acm.org
This paper introduces DATA Agent, a system which creates murder mystery adventures from
open data. In the game, the player takes on the role of a detective tasked with finding the …

Modern techniques for ancient games

C Browne - … on Computational Intelligence and Games (CIG), 2018 - ieeexplore.ieee.org
Games potentially provide a wealth of knowledge about our shared cultural past and the
development of human civilisation, but our understanding of early games is incomplete and …

Evolving game skill-depth using general video game ai agents

J Liu, J Togelius, D Pérez-Liébana… - 2017 IEEE Congress …, 2017 - ieeexplore.ieee.org
Most games have, or can be generalised to have, a number of parameters that may be
varied in order to provide instances of games that lead to very different player experiences …

[图书][B] Playing smart: On games, intelligence, and artificial intelligence

J Togelius - 2019 - books.google.com
A new vision of the future of games and game design, enabled by AI. Can games measure
intelligence? How will artificial intelligence inform games of the future? In Playing Smart …

The application of AlphaZero to wargaming

G Moy, S Shekh - AI 2019: Advances in Artificial Intelligence: 32nd …, 2019 - Springer
In this paper, we explore the process of automatically learning to play wargames using
AlphaZero deep reinforcement learning. We consider a simple wargame, Coral Sea, which …

Entropy as a measure of puzzle difficulty

EYC Chen, A White, NR Sturtevant - … of the AAAI Conference on Artificial …, 2023 - ojs.aaai.org
Evaluating and ranking the difficulty and enjoyment of puzzles is important in game design.
Typically, such rankings are constructed manually for each specific game, which can be time …

Hyperstate space graphs for automated game analysis

M Cook, A Raad - 2019 IEEE Conference on Games (CoG), 2019 - ieeexplore.ieee.org
Automatically analysing games is an important challenge for automated game design,
general game playing, and co-creative game design tools. However, understanding the …