A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

A systematic review of immersive virtual reality for industrial skills training

U Radhakrishnan, K Koumaditis… - Behaviour & Information …, 2021 - Taylor & Francis
Virtual reality (VR) training offers the capability to industrial workers to acquire skills and
address complex tasks by immersing them in a safe and controlled virtual environment …

Virtual reality as a travel substitution tool during COVID-19

D Sarkady, L Neuburger, R Egger - … in tourism 2021: Proceedings of the …, 2021 - Springer
The pandemic outbreak of COVID-19 in 2020 has profoundly affected the global leisure and
tourism industry, with international travel bans affecting over 90% of the world's population …

Digital forest recreation in the metaverse: Opportunities and challenges

W Jaung - Technological Forecasting and Social Change, 2022 - Elsevier
The metaverse could provide a new way of interacting with nature through immersive three-
dimensional virtual worlds. This digital nature recreation has the potential to shape users' …

Do multisensory stimuli benefit the virtual reality experience? A systematic review

M Melo, G Gonçalves, P Monteiro… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The majority of virtual reality (VR) applications rely on audiovisual stimuli and do not exploit
the addition of other sensory cues that could increase the potential of VR. This systematic …

A SWOT analysis of the field of virtual reality for firefighter training

H Engelbrecht, RW Lindeman… - Frontiers in Robotics and …, 2019 - frontiersin.org
Virtual reality (VR) research has gone through rapid advances and the technology has
established itself as a valuable training tool in many domains. While research in the field of …

Technologies for multimodal interaction in extended reality—a scoping review

I Rakkolainen, A Farooq, J Kangas… - Multimodal …, 2021 - mdpi.com
When designing extended reality (XR) applications, it is important to consider multimodal
interaction techniques, which employ several human senses simultaneously. Multimodal …

Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances

L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …

Elevate: A walkable pin-array for large shape-changing terrains

S Je, H Lim, K Moon, SY Teng, J Brooks… - Proceedings of the …, 2021 - dl.acm.org
Current head-mounted displays enable users to explore virtual worlds by simply walking
through them (ie, real-walking VR). This led researchers to create haptic displays that can …

Vroamer: generating on-the-fly VR experiences while walking inside large, unknown real-world building environments

LP Cheng, E Ofek, C Holz… - 2019 IEEE conference on …, 2019 - ieeexplore.ieee.org
Procedural generation in virtual reality (VR) has been used to adapt the virtual world to
various indoor environments, fitting different geometries and interiors with virtual …