[HTML][HTML] Mobile apps that promote emotion regulation, positive mental health, and well-being in the general population: systematic review and meta-analysis

M Eisenstadt, S Liverpool, E Infanti, RM Ciuvat… - JMIR mental …, 2021 - mental.jmir.org
Background: Among the general public, there appears to be a growing need and interest in
receiving digital mental health and well-being support. In response to this, mental health …

[HTML][HTML] Gamification in apps and technologies for improving mental health and well-being: systematic review

VWS Cheng, T Davenport, D Johnson, K Vella… - JMIR mental …, 2019 - mental.jmir.org
Background: There is little research on the application of gamification to mental health and
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …

[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature

D Johnson, S Deterding, KA Kuhn, A Staneva… - Internet …, 2016 - Elsevier
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …

[HTML][HTML] Behavioral functionality of mobile apps in health interventions: a systematic review of the literature

HE Payne, C Lister, JH West… - JMIR mHealth and …, 2015 - mhealth.jmir.org
Background: Several thousand mobile phone apps are available to download to mobile
phones for health and fitness. Mobile phones may provide a unique means of administering …

Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial

S Litvin, R Saunders, MA Maier, S Lüttke - PLoS one, 2020 - journals.plos.org
Forty percent of all general-practitioner appointments are related to mental illness, although
less than 35% of individuals have access to therapy and psychological care, indicating a …

[HTML][HTML] Changing mental health and positive psychological well-being using ecological momentary interventions: a systematic review and meta-analysis

A Versluis, B Verkuil, P Spinhoven… - Journal of medical …, 2016 - jmir.org
Background: Mental health problems are highly prevalent, and there is need for the self-
management of (mental) health. Ecological momentary interventions (EMIs) can be used to …

[HTML][HTML] The mindfulness app trial for weight, weight-related behaviors, and stress in university students: randomized controlled trial

LN Lyzwinski, L Caffery, M Bambling… - JMIR mHealth and …, 2019 - mhealth.jmir.org
Background University students are at risk of weight gain during their studies. Key factors
related to weight gain in this population include unhealthy weight-related behaviors …

[HTML][HTML] Efficacy of a smartphone app intervention for reducing caregiver stress: randomized controlled trial

M Fuller-Tyszkiewicz, B Richardson, K Little… - JMIR mental …, 2020 - mental.jmir.org
Background: Caregivers play a pivotal role in maintaining an economically viable health
care system, yet they are characterized by low levels of psychological well-being and …

[HTML][HTML] Creating gameful design in mHealth: a participatory co-design approach

S Jessen, J Mirkovic, CM Ruland - JMIR mHealth and uHealth, 2018 - mhealth.jmir.org
Background: Gameful designs (gamification), using design pieces and concepts typically
found in the world of games, is a promising approach to increase users' engagement with …

[HTML][HTML] Gamification in stress management apps: a critical app review

A Hoffmann, CA Christmann, G Bleser - JMIR serious games, 2017 - games.jmir.org
Background: In today's society, stress is more and more often a cause of disease. This
makes stress management an important target of behavior change programs. Gamification …