Natural-born cyborgs?

A Clark - International conference on cognitive technology, 2001 - Springer
Cognitive technologies, ancient and modern, are best understood (I suggest) as deep and
integral parts of the problem-solving systems we identify as human intelligence. They are …

The design of microlearning experiences: A research agenda (on microlearning)

S Gabrielli, S Kimani, T Catarci - 2017 - ir.jkuat.ac.ke
In this paper we focus on the interaction design properties of microlearning experiences to
outline relevant research directions and main challenges of the field. We start by analyzing …

[图书][B] Research in the Wild

Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …

Moving on from weiser's vision of calm computing: Engaging ubicomp experiences

Y Rogers - … : 8th International Conference, UbiComp 2006 Orange …, 2006 - Springer
A motivation behind much UbiComp research has been to make our lives convenient,
comfortable and informed, following in the footsteps of Weiser's calm computing vision …

Using 'tangibles' to promote novel forms of playful learning

S Price, Y Rogers, M Scaife, D Stanton… - Interacting with …, 2003 - academic.oup.com
Tangibles, in the form of physical artefacts that are electronically augmented and enhanced
to trigger various digital events to happen, have the potential for providing innovative ways …

Ambient wood: designing new forms of digital augmentation for learning outdoors

Y Rogers, S Price, G Fitzpatrick, R Fleck… - Proceedings of the …, 2004 - dl.acm.org
Ubiquitous and mobile technologies provide opportunities for designing novel learning
experiences that move out of the classroom. Information can be presented and interacted …

Let's get physical: The learning benefits of interacting in digitally augmented physical spaces

S Price, Y Rogers - Computers & Education, 2004 - Elsevier
The advent of wireless and pervasive technologies offers many opportunities for designing
learning experiences that encourage children to explore, initiate and reflect. Novel forms of …

Towards a framework for investigating tangible environments for learning

S Price, JG Sheridan, TP Falcao… - … Journal of Arts and …, 2008 - inderscienceonline.com
External representations have been shown to play a key role in mediating cognition.
Tangible environments offer the opportunity for novel representational formats and …

Ambient influence: Can twinkly lights lure and abstract representations trigger behavioral change?

Y Rogers, WR Hazlewood, P Marshall… - Proceedings of the 12th …, 2010 - dl.acm.org
Can ubiquitous technologies be designed to nudge people to change their behavior? If so,
how? We describe an ambient installation that was intended to help people decide-and to …

[图书][B] Mobile technology for children: Designing for interaction and learning

A Druin - 2009 - books.google.com
Children are one of the largest new user groups of mobile technology--from phones to micro-
laptops to electronic toys. These products are both lauded and criticized, especially when it …