I Lee, H Kim, B Lee - Proceedings of the 29th ACM International …, 2021 - dl.acm.org
Playtesting is widely performed in the game industry to gauge the difficulty of a game. A large number of test participants with different skills must be recruited for reliable test results …
Game designers can use computer-aided game design methods to model how players may experience the perceived difficulty of a game. We present methods to generate and analyze …
A Hoyt, M Guzdial, Y Kumar, G Smith… - arXiv preprint arXiv …, 2019 - arxiv.org
In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities …
A Isaksen, A Nealen - Proceedings of DiGRA/FDG 2016 Conference, 2016 - dl.digra.org
We present the analytical and empirical probabilities of a player achieving a single-player high score after playing a series of games. Using analytical probabilities, simulated game …
We use score distribution data analysis, artificial intelligence, and player modeling to better understand games and game design using quantitative techniques, for studying the …
Game design poses a difficult challenge of adjusting a game in order to get the gameplay feeling right for the end user. The task of optimizing the game experience entails the …
Coordination plays a key role in efficiently solving multi-agent problems such as exploration of unknown environments, search and rescue, and surveillance. Planning in a highly …
Artificial intelligence can model and predict how humans will react to game systems. Using models of human-like imperfect play, one can estimate how quantitative changes to a game …