Los metaversos como herramienta docente en la formación de profesores de educación superior

S Ruiz Campo, DD Matías Batalla, B Boronat Clavijo… - 2023 - dehesa.unex.es
Desde hace años, las universidades están poniendo grandes esfuerzos en introducir
mejoras e innovaciones en la docencia. Para ello, se está incorporando el empleo de …

Virtual Reality and Augmented Reality for Immersive Learning: A Framework of Education Environment Design

B Yang - International Journal of Emerging Technologies in …, 2023 - learntechlib.org
The technologies of virtual reality (VR) and augmented reality (AR) have developed fast in
recent years and have been applied in various scenarios, including the field of education …

Adopting the use of a legacy digital artefact in formal educational settings: opportunities and challenges

A Gouseti, D Abbott, K Burden… - … , Pedagogy and Education, 2020 - Taylor & Francis
This paper explores how a legacy digital artefact can be adopted within formal education
settings and looks at the pedagogical and other opportunities created by its use within three …

[引用][C] Metaverses as teaching tool in higher education instructors training

S Ruiz-Campo, D Matias-Batalla, B Boronat-Clavijo… - 2023 - repositorio.uautonoma.cl
For years, universities have been making great efforts to introduce improvements and
innovations in teaching. To this end, different tools are being incorporated to support …

[引用][C] Mundos virtuales y el aprendizaje inmersivo en educación superior

RJ Ayala Pezzutti… - Propósitos y …, 2020 - Propósitos y Representaciones

Research, Process, Publication, and Pedagogy: Reconstructing the World's Columbian Exposition of 1893

LM Snyder - The Routledge Companion to Digital Humanities and …, 2020 - taylorfrancis.com
For six months in 1893, Chicago was the center of the universe. People flocked to the city to
experience the grandeur and spectacle of the World's Columbian Exposition. They …

Visualization and Immersion: Fascination 3D

C Lecon - International Conference on Computer Science and …, 2022 - Springer
Abstract Three-dimensional (3D) imaging has always been somewhat fascinating in its own
right because it corresponds to natural spatial vision. With the increasing emergence of …

Un campus virtual para aprender: desarrollando cultura inclusiva en Educación Superior

MKOMP Alvarado - Las nuevas realidades Educativas: el uso de …, 2023 - books.google.com
La integración de tecnologías emergentes en la educación superior ha ido evolucionando
gradualmente a lo largo de los últimos años. Son muchos los desafíos asociados a su …

LECLIC: A STEM DESIGN BASED LEARNING APPROACH FOR VIRTUAL REALITY GAME CREATION ON CLIMATE CHANGE IMMERSION

AS Bayés, MP Iglesias - ICERI2023 Proceedings, 2023 - library.iated.org
LECLIC:“Living in the Era of Climate Change is a three years international ERASMUS+
project of short exchange of pupils corresponding to the action KA229 (2020-1-ES1-KA229 …

Estrategia metodológica para enseñar Factores Humanos y Diseño Universal utilizando Realidad Virtual Inmersiva.

MPS Fernandez, EMP Alvarado - Atacama Journal of Health Sciences, 2024 - salud.uda.cl
OBJETIVO Fortalecer la competencia genérica de atención a la diversidad en estudiantes
de pregrado de la UC Temuco, en el curso de Diseño Universal, a través de estrategias de …