KM Tsui, HA Yanco - Reviews of Human Factors and …, 2013 - journals.sagepub.com
In this chapter, we address issues related to using mobile telepresence robotics for social interaction between people in different locations. We examine this problem space from three …
Université de Montréal - Thèse numérique Page 1 Université de Montréal Between Play and Design : The Emergence of Hybrid-Identity in Single-Player Videogames par Kelly Boudreau …
J Chen, Y Wang, Y Luximon - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Natural motion mapping enhances the gaming experience by reducing the cognitive burden and increasing immersion. However, many players still use the keyboard and mouse in …
Teleoperated Unmanned Ground Vehicles (UGVs) are expected to play an important role in future search and rescue operations. In such tasks, two factors are crucial for a successful …
P Ögren, P Svenmarck, P Lif, M Norberg… - Autonomous …, 2014 - Springer
In this paper, we propose and implement a new control mode for teleoperated unmanned ground vehicles (UGVs), that exploits the similarities between computer games and …
C Bateman, J Zagal - Transactions of the Digital Games Research …, 2018 - todigra.org
Game design is conditioned by the practice, both formal and inormal, of drawing from previous designs as a source of knowledge and inspiration. Innovation in game design is …
R Horst, F Klonowski, L Rau, R Dörner - i-com, 2020 - degruyter.com
Abstract Asymmetric Virtual Reality (VR) applications are a substantial subclass of multi-user VR that offers not all participants the same interaction possibilities with the virtual scene …
T Sko, H Gardner, M Martin - … Interaction–INTERACT 2013: 14th IFIP TC …, 2013 - Springer
This paper examines webcam-enabled head tracking for games in a home setting. A new head interaction technique was developed based upon prior laboratory-based research …
VL Cezar, VR Botelho, PV Garcia… - Handbook of Research …, 2022 - igi-global.com
Grabbing students' attention is becoming more challenging in the digital age, distance education, and increasing low literacy. This complex educational phenomenon needs to be …