In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is used in medicine, education, games, navigation, maintenance, product design, and …
We report on a controlled user study comparing three visualization environments for common 3D exploration. Our environments differ in how they exploit natural human …
Forensic practitioners analyse intrinsic 3D data daily on 2D screens. We explore novel immersive visualisation techniques that enable digital autopsy through analysis of 3D …
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing with controllers or hand gestures does not offer the precision and comfort of traditional 2D …
We present an observational study with domain experts to understand how augmented reality (AR) extensions to traditional PC-based data analysis tools can help particle …
W Büschel, A Mitschick, T Meyer… - Proceedings of the 21st …, 2019 - dl.acm.org
In this paper, we investigate mobile devices as interactive controllers to support the exploration of 3D data spaces in head-mounted Augmented Reality (AR). In future mobile …
Three-dimensional visualizations employing traditional input and output technologies have well-known limitations. Immersive technologies, natural interaction techniques, and recent …
JC McClelland, RJ Teather, A Girouard - … of the 5th Symposium on Spatial …, 2017 - dl.acm.org
We present HaptoBend, a novel shape-changing input device providing passive haptic feedback (PHF) for a wide spectrum of objects in virtual reality (VR). Past research in VR …
M Feick, S Bateman, A Tang, A Miede… - … symposium on mixed …, 2020 - ieeexplore.ieee.org
Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit …