This second edition of a bestseller presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a …
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental technology in different application areas. User evaluation is a crucial step in the …
J Zhao, T Sensibaugh, B Bodenheimer… - Spatial Cognition & …, 2020 - Taylor & Francis
Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In …
A Coulibaly, R Houssin, B Mutel - Computers in industry, 2008 - Elsevier
With the industrial products competition, reliability, maintainability and safety are key characteristics for availability improvement. This is mainly true in industries like automotive …
From time to time “when you are a Bear of Very Little Brain, and you Think of Things, you sometimes find that a Thing which seemed very Thingish inside you is quite different when it …
Over the last years, virtual reality (VR) has been said to offer promise for design visualisation and has started to be included in participatory design methodology. This research provides …
A Coulibaly, B Mutel, D Ait-Kadi - Computers in Industry, 2007 - Elsevier
In this paper we present a framework for product behavioral performances evaluation during design process. It is based on the product behavioral modeling approach and uses an …
E Novak, TE Johnson - Assessment in game-based learning: foundations …, 2012 - Springer
Research has shown that emotions are directly linked to cognition and there is a strong correlation between affect and learning. This notion along with recent technological …
S Woolley, L Hernandez-Munoz… - proceedings of the …, 2017 - scienceopen.com
A novel collaborative artefact reconstruction environment design is presented that is informed by experimental task observation and participatory design. The motivation for the …