On the usage of the simulator sickness questionnaire for virtual reality research

P Bimberg, T Weissker, A Kulik - … on virtual reality and 3D user …, 2020 - ieeexplore.ieee.org
Originally developed for military flight simulators in the 1990s, the Simulator Sickness
Questionnaire (SSQ) has been widely adopted to quantify sickness elicited by modern …

Mind the gap: The underrepresentation of female participants and authors in virtual reality research

TC Peck, LE Sockol, SM Hancock - IEEE transactions on …, 2020 - ieeexplore.ieee.org
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …

[HTML][HTML] The simulator sickness questionnaire, and the erroneous zero baseline assumption

P Brown, P Spronck, W Powell - Frontiers in Virtual Reality, 2022 - frontiersin.org
Cybersickness assessment is predominantly conducted via the Simulator Sickness
Questionnaire (SSQ). Literature has highlighted that assumptions which are made …

Synthesizing scene-aware virtual reality teleport graphs

C Li, H Huang, JM Lien, LF Yu - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
We present a novel approach for synthesizing scene-aware virtual reality teleport graphs,
which facilitate navigation in indoor virtual environments by suggesting desirable teleport …

Visibility-aware trajectory optimization with application to aerial tracking

Q Wang, Y Gao, J Ji, C Xu, F Gao - 2021 IEEE/RSJ International …, 2021 - ieeexplore.ieee.org
The visibility of targets determines performance and even success rate of various
applications, such as active slam, exploration, and target tracking. Therefore, it is crucial to …

Unsupervised multi-view CNN for salient view selection and 3D interest point detection

R Song, W Zhang, Y Zhao, Y Liu - International Journal of Computer Vision, 2022 - Springer
We present an unsupervised 3D deep learning framework based on a ubiquitously true
proposition named by us view-object consistency as it states that a 3D object and its …

Distant object manipulation with adaptive gains in virtual reality

X Liu, L Wang, S Luan, X Shi… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Object Manipulation is a fundamental interaction in virtual reality (VR). The efficiency and
accuracy of object manipulation are important to provide immersion to users. We propose a …

The relationship between time and distance perception in egocentric and discrete virtual locomotion (teleportation)

M Wölwer, D Zielasko - arXiv preprint arXiv:2406.19895, 2024 - arxiv.org
Traveling distances in the real world inherently involves time, as moving to a desired
location is a continuous process. This temporal component plays a role when estimating the …

Vr exploration assistance through automatic occlusion removal

L Wang, J Wu, X Yang… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) applications allow a user to explore a scene intuitively through a tracked
head-mounted display (HMD). However, in complex scenes, occlusions make scene …