Promoting physical and mental health among children and adolescents via gamification—A conceptual systematic review

E Gkintoni, F Vantaraki, C Skoulidi… - Behavioral …, 2024 - mdpi.com
The rapid growth in digital technology usage among children and adolescents has
highlighted the need for novel approaches to promote their physical and mental health. This …

A Systematic Review of Serious Games for Health Education: Technology, Challenges, and Future Directions

YM Arif, N Ayunda, NM Diah… - … Approaches to Patient …, 2024 - igi-global.com
Serious games offer an innovative blend of entertainment and learning in medical
education. This chapter examines the technological underpinnings, challenges, and …

Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer

T Anderson, G Prue, G McDowell, P Stark… - BMC Public Health, 2024 - Springer
Background Pancreatic cancer, ranking seventh in global cancer-related deaths, poses a
significant public health challenge with increasing incidence and mortality. Most cases are …

Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials

M Lee, S Shin, M Lee, E Hong - BMC Medical Education, 2024 - Springer
Background Advancements in digital technologies and the coronavirus disease pandemic
have rapidly shifted educational practices towards engaging digital methods, such as …

[HTML][HTML] An Evidence-Based Serious Game App for Public Education on Antibiotic Use and Resistance: Randomized Controlled Trial

Z Huang, JT Ow, WE Tang, A Chow - JMIR serious games, 2024 - games.jmir.org
Background: The misuse and overuse of antibiotics accelerate the development of
antimicrobial resistance (AMR). Serious games, any form of games that serve a greater …

Exploring the Evolution of Educational Serious Games Research: A Topic Modeling Perspective

H Ozyurt, O Ozyurt, D Mishra - IEEE Access, 2024 - ieeexplore.ieee.org
This study aims to reveal the dominant research interests and models in serious games
research using topic modeling analysis. The dataset of this study covers a comprehensive …

[PDF][PDF] How Can We Achieve a Long-Term Effect of Serious Energy Games on the Change in Residential Electricity Demand?

A Belinskiy, I Lampropoulos… - Energies …, 2024 - webspace.science.uu.nl
As global energy concerns escalate, there is a growing need for effective strategies to
promote sustainable energy practices among individuals and communities. Gamification, the …

Digital Game Interventions to Improve Adolescent Reproductive Health Knowledge, Attitudes, and Self-Efficacy: A Systematic Review and Meta-Analysis

A Setiyorini, WA Nisman… - American Journal of …, 2024 - Taylor & Francis
Digital games are powerful for health education and can improve health determinants and
behaviors, yet limited research focuses on their effectiveness in enhancing adolescent …

MedSMA℞ T Adventures in PharmaCity Game: Youth Experiences and Recommendation for Use in Opioid Safety Education

O Abraham, CR Koeberl, TJ McCarthy - Pharmacy, 2023 - mdpi.com
Adolescents are often excluded from the creation of opioid safety interventions; therefore, it
is crucial to design evidence-based interventions tailored for and with youth. Video games …

Archaeogaming and the Re-Use of Digital Archaeological Materials: Generating Serious Games for the Villas of Roman Sicily

K Kingsland - 2023 - search.proquest.com
With 10 million copies sold and 500 million dollars of revenue, the 11th installment of
Ubisoft's Assassin's Creed series, Assassin's Creed Odyssey (2018), showed how a …