[PDF][PDF] A literature review of gaming in education

KL McClarty, A Orr, PM Frey, RP Dolan… - Gaming in …, 2012 - academia.edu
The use of simulations and digital games in learning and assessment is expected to
increase over the next several years. Although there is much theoretical support for the …

Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning

B Kim, H Park, Y Baek - Computers & Education, 2009 - Elsevier
The purpose of this study is to explore the effects of the meta-cognitive strategies on the
academic and gaming achievements. Exploring the effects of those achievements on the …

17 Self-Regulated Learning: An Overview of Theory and Data

N Kornell, B Finn - The Oxford handbook of metamemory, 2016 - books.google.com
Effective self-regulated studying can influence students' learning in school and beyond. This
chapter reviews research on two key decisions: when to study and how to study. It first …

Games are motivating, aren´ t they? Disputing the arguments for digital game-based learning

W Westera - International Journal of Serious Games, 2015 - research.ou.nl
The growing popularity of game-based learning reflects the burning desire for exploiting the
involving and motivating characteristics of games for serious purposes. A wide range of …

[图书][B] Aesthetics and design for game-based learning

MD Dickey - 2015 - taylorfrancis.com
Aesthetics and Design for Game-based Learning provides learning designers with insight
into how the different elements that comprise game aesthetics can inform the design of …

[PDF][PDF] İlkokul 4. Sınıf öğrencilerinin dijital oyun bağımlılıklarının çeşitli değişkenler açısından incelenmesi

AH Oral, T Arabacıoğlu - Trakya Eğitim Dergisi, 2019 - dergipark.org.tr
Bu araştırmanın amacı ilkokul 4. sınıf öğrencilerinin dijital oyun bağımlılıklarının çeşitli
değişkenler açısından incelenmesidir. Araştırmanın örneklemini 2016-2017 eğitim öğretim …

Risk-based learning games improve long-term retention of information among school pupils

IM Devonshire, J Davis, S Fairweather, L Highfield… - PLoS …, 2014 - journals.plos.org
Risk heightens motivation and, if used appropriately, may have the potential to improve
engagement in the classroom. We have developed a risk-based learning game for school …

Cognitive assessment of game-based learning.

P Kearney - British Journal of Educational Technology, 2007 - search.ebscohost.com
The article focuses on the issue of game-based learning and the project involved to assess
its cognitive contribution to learning. The project aims to establish how the playing of …

Problem solving techniques in cognitive science

J Condell, J Wade, L Galway, M McBride… - Artificial Intelligence …, 2010 - Springer
For many years, researchers have tried to discover how humans solve problems. This
research has answered many questions, but still many of them remain unanswered …

Effect of computer game-based instructional strategy on students' learning outcome in mathematics

OO Noah - Journal of Education, Society and Behavioural …, 2019 - stm.e4journal.com
The major objective of the study was to elicit the effect of computer game-based instructional
strategy on senior secondary school students' learning outcomes in Mathematics. The …