B Kim, H Park, Y Baek - Computers & Education, 2009 - Elsevier
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the …
N Kornell, B Finn - The Oxford handbook of metamemory, 2016 - books.google.com
Effective self-regulated studying can influence students' learning in school and beyond. This chapter reviews research on two key decisions: when to study and how to study. It first …
W Westera - International Journal of Serious Games, 2015 - research.ou.nl
The growing popularity of game-based learning reflects the burning desire for exploiting the involving and motivating characteristics of games for serious purposes. A wide range of …
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of …
Bu araştırmanın amacı ilkokul 4. sınıf öğrencilerinin dijital oyun bağımlılıklarının çeşitli değişkenler açısından incelenmesidir. Araştırmanın örneklemini 2016-2017 eğitim öğretim …
IM Devonshire, J Davis, S Fairweather, L Highfield… - PLoS …, 2014 - journals.plos.org
Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school …
P Kearney - British Journal of Educational Technology, 2007 - search.ebscohost.com
The article focuses on the issue of game-based learning and the project involved to assess its cognitive contribution to learning. The project aims to establish how the playing of …
J Condell, J Wade, L Galway, M McBride… - Artificial Intelligence …, 2010 - Springer
For many years, researchers have tried to discover how humans solve problems. This research has answered many questions, but still many of them remain unanswered …
OO Noah - Journal of Education, Society and Behavioural …, 2019 - stm.e4journal.com
The major objective of the study was to elicit the effect of computer game-based instructional strategy on senior secondary school students' learning outcomes in Mathematics. The …