Beyond hard shadows: Moment shadow maps for single scattering, soft shadows and translucent occluders

C Peters, C Munstermann, N Wetzstein… - Proceedings of the 20th …, 2016 - dl.acm.org
Building upon previous works, we transfer the recently proposed moment shadow mapping
to three new applications. Like variance shadow maps and convolution shadow maps …

Efficient algorithms for real-time gpu volumetric cloud rendering with enhanced geometry

C Jiménez de Parga, SR Gómez Palomo - Symmetry, 2018 - mdpi.com
This paper presents several new techniques for volumetric cloud rendering using efficient
algorithms and data structures based on ray-tracing methods for cumulus generation …

[PDF][PDF] Stylized scattering via transfer functions and occluder manipulation

O Klehm, TR Kol, HP Seidel… - Proceedings of the 41st …, 2015 - timothykol.com
Volumetric light scattering is an effect that is used increasingly in feature movies as well as
games. It enables rendering scenes more realistically and is often used as an artistic tool to …

Expressive single scattering for light shaft stylization

TR Kol, O Klehm, HP Seidel… - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
Light scattering in participating media is a natural phenomenon that is increasingly featured
in movies and games, as it is visually pleasing and lends realism to a scene. In art, it may …

[PDF][PDF] Heterogeneous fog generated with the effect of light scattering and blur

M Gawron, U Boryczka - COMPUTER SCIENCE, 2018 - academia.edu
The development of computer graphics forces new requirements on the developers, which
will make the virtual world more similar to the real world. One of these elements is the …

[PDF][PDF] Deep Screen Space for Indirect Lighting of Volumes

J Bender, A Kuijper, T von Landesberger, H Theisel… - diglib.eg.org
We present a method to render approximate indirect light transport from surfaces to volumes
which is fully dynamic with respect to geometry, the medium and the main light sources …