Can cooperative video games encourage social and motivational inclusion of at‐risk students?

T Hanghøj, A Lieberoth… - British Journal of …, 2018 - Wiley Online Library
Can the challenges encountered in cooperative video games encourage classroom
inclusion? And can this experience be translated into curriculum engagement? This study …

Does It MultiMatch? What Scanpath Comparison Tells us About Task Performance in Teams

M El Iskandarani, JA Atweh… - Journal of Cognitive …, 2023 - journals.sagepub.com
Teamwork and collaboration form the cornerstones of organizational performance and
success. It is important to understand how the attention allocation of team members is linked …

Dislocated boardgames: Design potentials for remote tangible play

B Maurer, V Fuchsberger - Multimodal technologies and interaction, 2019 - mdpi.com
Conventional digital and remote forms of play lack the physicality associated with analog
play. Research on the materiality of boardgames has highlighted the inherent material …

GazeCues: Exploring the effects of gaze-based visual cues in virtual reality exploration games

M Lankes, A Ramirez Gomez - Proceedings of the ACM on Human …, 2022 - dl.acm.org
This paper examines different gaze-based cue visualization techniques in a Virtual Reality
(VR) exploration game. It is argued that gaze could be a valuable design tool for providing …

Communication apprehension and eye contact anxiety in video conferences involving Teleoperated robot avatars: a subjective evaluation study

F Mehmood, H Mahzoon, Y Yoshikawa… - Frontiers in Robotics …, 2021 - frontiersin.org
Communication apprehension (CA), defined as anxiety in oral communication, and anxiety
in eye contact (AEC), defined as the discomfort felt in communication while being stared at …

Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games

M Kocur, MJ Dechant, M Lankes, C Wolff… - ACM Symposium on Eye …, 2020 - dl.acm.org
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to
rapid advances in eye tracking technology in head-mounted displays. Since gazes are a …

Dual arm co-manipulation architecture with enhanced human–robot communication for large part manipulation

A Ibarguren, I Eimontaite, JL Outón, S Fletcher - Sensors, 2020 - mdpi.com
The emergence of collaborative robotics has had a great impact on the development of
robotic solutions for cooperative tasks nowadays carried out by humans, especially in …

See, feel, move: Player behaviour analysis through combined visualization of gaze, emotions, and movement

D Kepplinger, G Wallner, S Kriglstein… - Proceedings of the 2020 …, 2020 - dl.acm.org
Playtesting of games often relies on a mixed-methods approach to obtain more holistic
insights about and, in turn, improve the player experience. However, triangulating the …

Socialeyes: Social gaze in collaborative 3D games

M Lankes, M Rajtár, O Denisov, B Maurer - Proceedings of the 13th …, 2018 - dl.acm.org
This paper examines the effects of social gaze regarding social presence in an on-line
collaborative game setting. We propose a novel approach of integrating gaze-based …

[图书][B] Digital Reality: The Body and Digital Technologies

M Chan - 2020 - books.google.com
As contemporary scholars, journalists, and commentators have indicated, mobile digital
devices promote a constant shift of attention between the world around us and the …