[HTML][HTML] Exploring video games and learning in South Africa: An integrative review

RY Bayeck - Educational Technology Research and Development, 2020 - Springer
This study is a review of video games studies completed in South Africa. This paper looked
at existing research on video games in South Africa in order to understand the research …

[图书][B] The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences

KJE Hewett - 2016 - search.proquest.com
Video games are more than just entertainment. In fact, video games like Minecraft develop
“Four Cs” skills in young gamers. These 21st century skills include critical thinking, creativity …

The Meaning of Video Gameplay: A Case Study of Three Black African Immigrant Students in the US

RY Bayeck - Journal of Underrepresented & Minority Progress, 2020 - ojed.org
Reseaech on African immigrant students video gameplay is still in its infancy. Yet, the
popularity of video games among college students in the United States suggest that African …

Exploring the African Songo Game and how Gameplay Enhances Multiple Literacies Among Adult Players in Cameroon and the United States

RY Bayeck - 2019 - etda.libraries.psu.edu
This microethnographic study cross-culturally explored the literacies that Songo board game
players in Yaoundé, Cameroon, and New York City engaged in during gameplay. The …

An analysis of dress up games played by preschool children on smartphones

B Özer, B Kurt - Ondokuz Mayis University Journal of Education …, 2020 - dergipark.org.tr
The main aim of this research is to examine whether the dress-up games played by
preschool children are appropriate for the age and development level of those children. For …

Boys, Reading, and Video Games: A Mixed-Methods Case Study Examining the Effects of Using a Recreational Video Game to Improve Reading Comprehension …

DW Meyer - 2022 - search.proquest.com
The fifth-grade boys at an elementary school in Texas consistently perform lower than girls
on the State of Texas Assessments of Academic Readiness (STAAR) reading portion. The …

[HTML][HTML] Desenvolvimento de competências e habilidades do século 21 por meio de jogos digitais: uma experiência com Minecraft na reconstrução virtual da cidade …

CLT Lara - 2019 - bdtd.ibict.br
This research aims to investigate how adolescents are learning the" 4Cs" of 21st century
skills and abilities (communication, collaboration, creativity and innovation, critical thinking …

It's All Because of the Classics: Yesterday's Today's Inspiration Cinderella Wore A Modern Dress

LD Ignacio - … Journal of Multidisciplinary: Applied Business and …, 2023 - ijmaberjournal.org
The Classics remain to be an inspiration for modern works of art. One typical example is the
Classic fairy tale Cinderella which has been retold and reimagined in various ways but has …

Okul öncesi dönem çocukların akıllı telefonlar ile oynadıkları giysi giydirme oyunları üzerine bir inceleme

B Kurt - 2019 - acikbilim.yok.gov.tr
Bu araştırmanın temel amacı okulöncesi dönem çocuklarının akıllı telefonlar ile oynadıkları
giysi giydirme oyunlarının, bu dönem çocukların yaş ve gelişim düzeylerine uygun olup …

[PDF][PDF] An Analysis of Dress up Games Played by Preschool Children on Smartphones

Ö Bayram, K Büşra - academia.edu
The main aim of this research is to examine whether the dress-up games played by
preschool children are appropriate for the age and development level of those children. For …