[HTML][HTML] A systematic review of physiological measurements, factors, methods, and applications in virtual reality

A Halbig, ME Latoschik - Frontiers in Virtual Reality, 2021 - frontiersin.org
Measurements of physiological parameters provide an objective, often non-intrusive, and (at
least semi-) automatic evaluation and utilization of user behavior. In addition, specific …

A systematic review of virtual brainstorming from the perspective of creativity: Affordances, framework, and outlook

Z Gong, LH Lee, SA Soomro, V Nanjappan… - Digital …, 2022 - Taylor & Francis
This study explores virtual reality (VR) as an emerging tool integrated into brainstorming
activities to enhance creativity, and systematically reviews existing studies to provide an …

When creators meet the metaverse: A survey on computational arts

LH Lee, Z Lin, R Hu, Z Gong, A Kumar, T Li, S Li… - arXiv preprint arXiv …, 2021 - arxiv.org
The metaverse, enormous virtual-physical cyberspace, has brought unprecedented
opportunities for artists to blend every corner of our physical surroundings with digital …

Effects of an 8-week virtual reality training program on pain, fall risk, and quality of life in elderly women with chronic low back pain: Double-blind randomized clinical …

A Yalfani, M Abedi, Z Raeisi - Games for Health Journal, 2022 - liebertpub.com
Objective: Low back pain (LBP) and falls are among the major problems experienced by the
elderly population. The present study investigated the effectiveness of an 8-week virtual …

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

The effect of auditory-motor synchronization in exergames on the example of the vr rhythm game beatsaber

I Albert, N Burkard, D Queck, M Herrlich - Proceedings of the ACM on …, 2022 - dl.acm.org
Physical inactivity and an increasingly sedentary lifestyle constitute a significant public
health concern. Exergames try to tackle this problem by combining exercising with …

[HTML][HTML] Usability and acceptance of exergames using different types of training among older hypertensive patients in a simulated mixed reality

O Stamm, S Vorwerg, M Haink, K Hildebrand… - Applied Sciences, 2022 - mdpi.com
Virtual and augmented reality (VR/AR) exergames are promising tools for increasing training
motivation. However, the use of exergames with mixed reality (MR) headsets remains under …

[HTML][HTML] Virtual reality in pain therapy: a requirements analysis for older adults with chronic back pain

O Stamm, R Dahms, U Müller-Werdan - Journal of NeuroEngineering and …, 2020 - Springer
Background Today immersive environments such as Virtual Reality (VR) offer new
opportunities for serious gaming in exercise therapy and psychoeducation. Chronic back …

Full-body motion recognition in immersive-virtual-reality-based exergame

P Caserman, S Liu, S Göbel - IEEE Transactions on Games, 2021 - ieeexplore.ieee.org
Exergames have beneficial effects on the player's motivation to exercise. However, many
current games lack accurate full-body motion recognition, resulting in players not performing …

Beat Saber as Virtual Reality Exercising in 360 Degrees: A Moderated Mediation Model of VR Playable Angles on Physiological and Psychological Outcomes

JH Tammy Lin, DY Wu, N Bowman - Media Psychology, 2023 - Taylor & Francis
Physical inactivity is a global problem, and active video games (AVGs) have been
demonstrated as effective at motivating players to be more physically active. Virtual-reality …