[PDF][PDF] The virtual and the real

DJ Chalmers - Disputatio, 2017 - sciendo.com
I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism,
on which virtual objects are real digital objects, and against virtual fictionalism, on which …

Video games as self-involving interactive fictions

J Robson, A Meskin - The Journal of Aesthetics and Art Criticism, 2016 - academic.oup.com
This article explores the nature and theoretical import of a hitherto neglected class of fictions
which we term 'self‐involving interactive fictions'(SIIFs). SIIFs are interactive fictions, but they …

[图书][B] Playing dystopia: Nightmarish worlds in video games and the player's aesthetic response

G Farca - 2018 - library.oapen.org
Video games permeate our everyday existence. They immerse players in fascinating
gameworlds and exciting experiences, often inviting them in various ways to reflect on the …

The philosophy of the metaverse

M Chen - Ethics and Information Technology, 2023 - Springer
How might we philosophize about the metaverse? It is traditionally held that the four main
branches of philosophy are metaphysics, epistemology, axiology, and logic. In this article, I …

The phenomenology of virtual technology

D O'Shiel - 2022 - torrossa.com
Virtuality is fast becoming the base mode of many people's lives. Portions of humanity's
youngest generation might be the first to be more familiar chatting to their friends online than …

Ancient Greece and Rome in videogames

R Clare - 2021 - torrossa.com
Description: London; New York: Bloomsbury Academic, 2021.| Series: Imagines: classical
receptions in the visual and performing arts| Includes bibliographical references and index …

Interactivity, fictionality, and incompleteness

N Wildman, R Woodward - The aesthetics of videogames, 2018 - taylorfrancis.com
Dark Souls, like most videogames, is plausibly classified as a work of fiction. The relevant
notion of interactivity is unclear, however, and stands in need of explication. Unlike more …

[PDF][PDF] Adventures of Ludom: A videogame geneontology

VM Karhulahti - 2015 - utupub.fi
Within the last few decades, the videogame has become an important media, economic, and
cultural phenomenon. Along with the phenomenon's proliferation the aspects that constitute …

Choose Your Own Adventure: Examining the Fictional Content of Video Games as Interactive Fictions: Willis

MD Willis - The Journal of Aesthetics and Art Criticism, 2019 - academic.oup.com
This article explores the unique philosophical challenges that video games pose as forms of
interactive fiction and examines the different types of fictional truth which they present in …

[图书][B] The online self: Externalism, friendship and games

S Hongladarom - 2016 - books.google.com
This book investigates the emerging phenomenon of the self as it exists in the online world.
It argues for an externalist conception of self and identity, one that does not depend on the …