Online computer games as collaborative learning environments: Prospects and challenges for tertiary education

M Papastergiou - Journal of educational technology systems, 2008 - journals.sagepub.com
This study is aimed at presenting a critical overview of recent research studies on the use of
educational online games as collaborative learning environments in Tertiary Education (TE) …

Profiling the educational value of computer games

A Frazer, A Recio, L Gilbert… - Interaction Design & …, 2014 - eprints.soton.ac.uk
There are currently a number of suggestions for educators to include computer games in
formal teaching and learning contexts. Educational value is based on claims that games …