Learning through quests and contests: Games in information literacy instruction

MA Smale - 2011 - academicworks.cuny.edu
Games-based learning is an innovative pedagogical strategy employed at all levels of
education, and much research in education, psychology, and other disciplines supports its …

A gamified mobile application for first-year student orientation to promote library services

B Leenaraj, W Arayaphan… - … of Librarianship and …, 2023 - journals.sagepub.com
This study proposes a mobile application as a new approach for first-year student orientation
to promote knowledge of library services using the gamification concept. The application is …

Applying gamification to the library orientation: A study of interactive user experience and engagement preferences

K Reed, A Miller - Information Technology and Libraries, 2020 - ital.corejournals.org
By providing an overview of library services as well as the building layout, the library
orientation can help newcomers make optimal use of the library. The benefits of this …

Does physical activity enhance learning performance?: Learning effectiveness of game-based experiential learning for university library instruction

K Kaneko, Y Saito, Y Nohara, E Kudo… - The Journal of Academic …, 2018 - Elsevier
This paper reports research results of the proposed experiential learning using a game-
based educational material. The educational material was an application running on a …

[图书][B] Designing online information literacy games students want to play

K Markey, C Leeder, SY Rieh - 2014 - books.google.com
Designing Online Information Literacy Games Students Want to Play sets the record straight
with regard to the promise of games for motivating and teaching students in educational …

The'blood on the stacks' ARG: Immersive marketing meets library new student orientation

JW Donald - 2008 - digitalcommons.trinity.edu
What is the single best thing you can teach new users about your library? Who are the most
powerful trendsetters of library use? When the staff at the Coates Library at Trinity University …

A game-based learning environment using the ARCS model at a university library

K Kaneko, Y Saito, Y Nohara, E Kudo… - 2015 IIAI 4th …, 2015 - ieeexplore.ieee.org
This study involves the development and evaluation of a game-based learning environment
for library instruction that is based on the ARCS model and designed to run on mobile …

A multimedia‐based library orientation programme at Dyal Singh College Library, New Delhi

M Madhusudhan, P Singh - Library Review, 2010 - emerald.com
A multimedia‐based library orientation programme at Dyal Singh College Library, New Delhi |
Emerald Insight Books and journals Case studies Expert Briefings Open Access Publish with …

Investigating gamification services of university libraries in China

L Zhou, Y Yang - Digital Library Perspectives, 2023 - emerald.com
Purpose This study aims to analyze the construction of gamification service in university
libraries in China and to help university libraries improve service and user experience …

Augmented reality gamifies the library: A ride through the technological frontier

KL Heffernan, S Chartier - Emerging trends and impacts of the …, 2020 - igi-global.com
Two librarians at a University in New Hampshire attempted to integrate gamification and
mobile technologies into the exploration of, and orientation to, the library's services and …