Death and Digital Media provides a critical overview of how people mourn, commemorate and interact with the dead through digital media. It maps the historical and shifting …
J Nguyen - Transformative Works and Cultures, 2016 - journal.transformativeworks.org
This article examines the fan practice of Let's Plays—video recordings that video game players create of themselves playing that include live commentary or riffing. I argue that the …
P McIlvenny - Qualitative Research, 2020 - journals.sagepub.com
Qualitative research that focuses on social interaction and talk has been increasingly based, for good reason, on collections of audiovisual recordings in which 2D flat-screen video and …
„Der Mensch spielt nur, wo er in voller Bedeutung des Wortes Mensch ist, und er ist nur da ganz Mensch, wo er spielt “, schrieb Friedrich Schiller 1795 im 15. Brief der Briefe über die …
2 Melanie Swalwell, Helen Stuckey and Angela Ndalianis these texts examine game fandom. likewise, the Fan Phenomena series (Intellect/University of Chicago Press) …
TH Apperley - Digital Creativity, 2013 - Taylor & Francis
Where is the body of the gamer in game art? While game art explores the materiality of digital games through examinations of the glitch, and in-game performances, it is less …
W Scacchi - IFIP International Conference on Open Source Systems, 2011 - Springer
This paper examines what is known so far about the role of open source software development within the world of game mods and modding practices. Game modding has …
Machinima is a new form of creative digital filmmaking that leverages the real time graphics rendering of computer game engines. Because of the low barrier to entry, machinima has …
The rise of the" camera" in the context of videogames is generally associated with the widespread use of real-time 3D graphics during the 1990s. The" virtual camera" of …