A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality.

A Alper, ES Öztas, H Atun, D Çinar, M Moyenga - International Journal of …, 2021 - ERIC
Changes in the lifestyles of human beings keep up with science and technology in tandem
with the growth of science and technology. As in all fields, expectations are influenced by the …

Gamification and discovery learning: Motivating and involving students in the learning process

I Aldalur, A Perez - Heliyon, 2023 - cell.com
The widespread use of new technologies by students has forced universities to include
active methodologies in their pedagogy. This process has accelerated due to the COVID-19 …

Teachers' professional training through augmented reality: A literature review

J Mena, O Estrada-Molina, E Pérez-Calvo - Education Sciences, 2023 - mdpi.com
Practicum is regarded as a fundamental aspect of the training of prospective teachers. In
addition, digital tools are increasingly used to enrich a traditional face-to-face experience …

Mobile learning in higher education: Structural equation model for good teaching practices

JM Romero-Rodríguez, I Aznar-Díaz… - Ieee …, 2020 - ieeexplore.ieee.org
Mobile learning is a methodology that involves the use of mobile devices to carry out the
teaching-learning process. In exceptional situations such as that experienced during the …

De la realidad extendida al metaverso: una reflexión crítica sobre las aportaciones a la educación= from extended reality to the metaverse: a critical reflection on …

PJ Ortega-Rodríguez - … de la Educación: Revista Interuniversitaria: 34 …, 2022 - torrossa.com
La realidad extendida, un concepto que abarca la realidad virtual, la realidad aumentada y
la realidad mixta, ha experimentado un notable progreso en los últimos años y ha tenido un …

FROM EXTENDED REALITY TO THE METAVERSE: A CRITICAL REFLECTION ON CONTRIBUTIONS TO EDUCATION.

PJ ORTEGA-RODRÍGUEZ - Teoría de la Educación. Revista …, 2022 - torrossa.com
Extended reality, a concept that encompasses virtual reality, augmented reality and mixed
reality, has seen remarkable progress in recent years and has had a great impact on the …

Effects of using game-based learning to improve the academic performance and motivation in engineering studies

P Pando Cerra, H Fernández Álvarez… - Journal of …, 2022 - journals.sagepub.com
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the
engineering studies. However, this innovative methodology may be difficult to incorporate in …

[PDF][PDF] Transdisciplinary approach to improving study motivation among university students of engineering specialties

VV Andreev, VI Gorbunov… - Education and Self …, 2020 - pdfs.semanticscholar.org
In pedagogy, motivation is considered more important than ability. This study aims to
identify, and provide a rationale for, ways to increase of study motivation among the …

How augmented reality could improve the student's attraction to learn mechanisms

RG Boboc, RL Chiriac, C Antonya - Electronics, 2021 - mdpi.com
Mechanics, along with electronics, is a basic field for the development of high technologies.
However, learning mechanics is not an easy task. To meet and adapt to the requirements of …

Use of virtual tools in teaching-learning processes: advancements and future direction

V Botero-Gómez, LG Ruiz-Herrera, A Valencia-Arias… - Social Sciences, 2023 - mdpi.com
Teaching-learning processes have been affected by the changes that the introduction of
information and communication technologies are making to the current global dynamics …