A review of digital terrain modeling

E Galin, E Guérin, A Peytavie… - Computer Graphics …, 2019 - Wiley Online Library
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …

Procedural marine landscape synthesis for swimming exergame in virtual reality

W Li - 2022 IEEE Games, Entertainment, Media Conference …, 2022 - ieeexplore.ieee.org
In this paper, we propose a simulation-based proce-dural modeling approach to
automatically synthesize immersive marine landscapes for swimming exergame in virtual …

Patch-based monte carlo terrain upsampling via gaussian laplacian pyramids

W Li - Proceedings of the 2023 5th International Conference …, 2023 - dl.acm.org
Terrain upsampling techniques are aiming at solving the changing problem of synthesizing
arbitrary dimensional high-resolution terrain heightmaps from given low-resolution terrain …

A critical evaluation of procedural content generation approaches for Digital Twins

A Latif, MF Zuhairi, FQ Khan, P Randhawa… - Journal of …, 2022 - Wiley Online Library
Procedural content generation (PCG) of terrains is one of the main building blocks for
creating an automated and real‐time virtual world. This study provides and in‐depth review …

Procedural modeling of the great barrier reef

W Li - Advances in Visual Computing: 16th International …, 2021 - Springer
Since terrain procedural modeling is widely adopted for the virtual natural scene
generations in the game design, movie industry, and digital arts, lots of advanced …

[HTML][HTML] Design of Random and Deterministic Fractal Surfaces from Voronoi Cells

J Rodríguez-Cuadrado, J San Martín - Computer-Aided Design, 2024 - Elsevier
We show a fractal surface generation method that, unlike other methods, generates both
random and deterministic fractals that model natural and architectural elements. The method …

Comparative analysis of machine learning techniques for island heightmap generation

D Demergis - 2021 International Joint Conference on Neural …, 2021 - ieeexplore.ieee.org
Traditional approaches to terrain heightmap generation rely on geometric methods to
generate a matrix of elevation values using noise functions. More advanced approaches …

Generating layout for complex cave-like levels with schematic maps and Cellular Automata

I Antoniuk - Machine Graphics and Vision, 2023 - mgv.sggw.edu.pl
In this paper an algorithm for creating cave-like, user-guided layout is presented. In
applications such as computer games, underground structures offer unique challenges and …

[PDF][PDF] High-level techniques for landscape creation

LMV Cruz, L Velho - The Instituto Nacional de Matemtica Pura e …, 2015 - visgraf.impa.br
A complete solution for creating an entire planet by combining different types of elements
from an intuitive specification is still an open problem. High level techniques are in the core …

Synthèse de terrain à l'échelle planétaire

Y Cortial - 2020 - theses.hal.science
La synthèse de terrains virtuels à la fois vastes, détaillés, hétérogènes et explorables en
temps-réel, constitue un des défis de la modélisation de scènes naturelles. Les nombreuses …