[PDF][PDF] Learning mean field games: A survey

M Laurière, S Perrin, M Geist… - arXiv preprint arXiv …, 2022 - researchgate.net
Non-cooperative and cooperative games with a very large number of players have many
applications but remain generally intractable when the number of players increases …

Policy mirror ascent for efficient and independent learning in mean field games

B Yardim, S Cayci, M Geist… - … Conference on Machine …, 2023 - proceedings.mlr.press
Mean-field games have been used as a theoretical tool to obtain an approximate Nash
equilibrium for symmetric and anonymous $ N $-player games. However, limiting …

{AWARE}: Automate workload autoscaling with reinforcement learning in production cloud systems

H Qiu, W Mao, C Wang, H Franke, A Youssef… - 2023 USENIX Annual …, 2023 - usenix.org
Workload autoscaling is widely used in public and private cloud systems to maintain stable
service performance and save resources. However, it remains challenging to set the optimal …

SIMPPO: A scalable and incremental online learning framework for serverless resource management

H Qiu, W Mao, A Patke, C Wang, H Franke… - Proceedings of the 13th …, 2022 - dl.acm.org
Serverless Function-as-a-Service (FaaS) offers improved programmability for customers, yet
it is not server-" less" and comes at the cost of more complex infrastructure management (eg …

When is Mean-Field Reinforcement Learning Tractable and Relevant?

B Yardim, A Goldman, N He - arXiv preprint arXiv:2402.05757, 2024 - arxiv.org
Mean-field reinforcement learning has become a popular theoretical framework for efficiently
approximating large-scale multi-agent reinforcement learning (MARL) problems exhibiting …

Multi-agent meta-reinforcement learning: sharper convergence rates with task similarity

W Mao, H Qiu, C Wang, H Franke… - Advances in …, 2024 - proceedings.neurips.cc
Multi-agent reinforcement learning (MARL) has primarily focused on solving a single task in
isolation, while in practice the environment is often evolving, leaving many related tasks to …

Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL

J Huang, N He, A Krause - arXiv preprint arXiv:2402.05724, 2024 - arxiv.org
We study the sample complexity of reinforcement learning (RL) in Mean-Field Games
(MFGs) with model-based function approximation that requires strategic exploration to find a …

Cheaper and Faster: Distributed Deep Reinforcement Learning with Serverless Computing

H Yu, J Li, Y Hua, X Yuan, H Wang - … of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Deep reinforcement learning (DRL) has gained immense success in many applications,
including gaming AI, robotics, and system scheduling. Distributed algorithms and …

Stateless Mean-Field Games: A Framework for Independent Learning with Large Populations

B Yardim, S Cayci, N He - 2023 - openreview.net
Competitive games played by thousands or even millions of players are omnipresent in the
real world, for instance in transportation, communications, or computer networks. However …

FaaSConf: QoS-aware Hybrid Resources Configuration for Serverless Workflows

Y Wang, P Chen, H Dou, Y Zhang, G Yu, Z He… - Proceedings of the 39th …, 2024 - dl.acm.org
Serverless computing, also known as Function-as-a-Service (FaaS), is a significant
development trend in modern software system architecture. The workflow composition of …