12 Ways to Empower: Designing for Children's Digital Autonomy

G Wang, J Zhao, M Van Kleek, N Shadbolt - Proceedings of the 2023 …, 2023 - dl.acm.org
In recent years, growing research has been made on supporting children to become more
autonomous in the digital environment around them. However, there has been little …

A review of arts integration in K-12 CS education: gathering STEAM for inclusive learning

L Weisberg, J Barrett, M Israel… - Computer Science …, 2024 - Taylor & Francis
ABSTRACT Background and Context Although computing is a highly sought-after skill set in
our modern economy, certain individuals are under represented in computer science (CS) …

“It's Like How Mom Cooks for You, Tell Her Nothing You Only Get Chicken Soup.”: Understanding Children's Perception of Datafication Online in China

Y Zhu, G Wang, Y Li, J Zhao - International Journal of Human …, 2024 - Taylor & Francis
Datafication, the process where users' actions online are pervasively recorded, tracked,
aggregated, analysed, and exploited by online services in multiple ways, is becoming …

Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions

J Chatain, V Gashaj, B Muttappillil… - Proceedings of the …, 2024 - dl.acm.org
While mathematics is conventionally viewed as an abstract discipline, contemporary
perspectives on embodied cognition underscore the significance of integrating students' …

From VizBlocks to the Data-Driven Actor: Reimagining an open-ended data physicalisation prototype with a creative business

S Lechelt, E Morgan, C Duffy, D Murray-Rust… - Extended Abstracts of …, 2023 - dl.acm.org
In this case study, we document the process of engaging in an initially unplanned and
informal knowledge exchange activity between academic researchers and a local …

(Re) Discovering the Rich History of Games User Research: An “Undisciplined” Approach

B Hapner, CA Kocurek - Game Usability, 2022 - taylorfrancis.com
This chapter considers the historiography of games user research as a profession and
research field. We begin by discussing three early academic studies of video games …

19.1 A Tale of Three Disciplines

B Hapner, CA Kocurek - Game Usability: Advice from the Experts …, 2022 - books.google.com
As many reading this might know, Carol Kantor's hiring at Atari marks a critical moment in
the history of games user research—the first person hired, by any video game company …