Auditorily-induced illusory self-motion: A review

A Väljamäe - Brain research reviews, 2009 - Elsevier
The aim of this paper is to provide a first review of studies related to auditorily-induced self-
motion (vection). These studies have been scarce and scattered over the years and over …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Neuropsychological approaches to visually-induced vection: an overview and evaluation of neuroimaging and neurophysiological studies

S Berti, B Keshavarz - Multisensory Research, 2020 - brill.com
Moving visual stimuli can elicit the sensation of self-motion in stationary observers, a
phenomenon commonly referred to as vection. Despite the long history of vection research …

You spin me right round, baby, right round: Examining the impact of multi-sensory self-motion cues on motion sickness during a VR reading task

KMT Pöhlmann, G Li, M Mcgill, R Markoff… - Proceedings of the …, 2023 - dl.acm.org
Motion sickness is a problem for many in everyday travel and will become more prevalent
with the rise of automated vehicles. Virtual Reality (VR) headsets have shown significant …

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality

BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …

Generic HRTFs may be good enough in virtual reality. Improving source localization through cross-modal plasticity

CC Berger, M Gonzalez-Franco… - Frontiers in …, 2018 - frontiersin.org
Auditory spatial localization in humans is performed using a combination of interaural time
differences, interaural level differences, as well as spectral cues provided by the geometry of …

Compelling self-motion through virtual environments without actual self-motion: using self-motion illusions (“vection”) to improve user experience in VR

BE Riecke - Virtual reality, 2011 - books.google.com
While modern computer graphics and virtual reality (VR) simulations can have stunning
photorealism, they are often unable to provide a life-like and compelling sensation of moving …

Inducing self-motion sensations with haptic feedback: state-of-the-art and perspectives on “haptic motion”

A Costes, A Lécuyer - IEEE Transactions on Haptics, 2023 - ieeexplore.ieee.org
While virtual reality applications flourish, there is a growing need for technological solutions
to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic …

Perceptual and cognitive factors for self-motion simulation in virtual environments: how can self-motion illusions (“vection”) be utilized?

BE Riecke, J Schulte-Pelkum - Human walking in virtual environments …, 2013 - Springer
How can we convincingly simulate observer locomotion through virtual environments
without having to allow for full physical observer movement? That is, how can we best utilize …

A systematic review and meta-analysis on the use of tactile stimulation in vection research

L Kooijman, H Asadi, S Mohamed… - Attention, Perception, & …, 2022 - Springer
Vection is classically defined as the illusory perception of self-motion induced via visual
stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as …