A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

Small Latency Variations do not Affect Player Performance in First-Person Shooters

A Schmid, D Halbhuber, T Fischer, R Wimmer… - Proceedings of the …, 2023 - dl.acm.org
In interactive systems high latency affects user performance and experience. This is
especially problematic in video games. A large number of studies on this topic investigated …

Optimizing the timing of intelligent suggestion in virtual reality

D Yu, R Desai, T Zhang, H Benko, TR Jonker… - Proceedings of the 35th …, 2022 - dl.acm.org
Intelligent suggestion techniques can enable low-friction selection-based input within virtual
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …

Geometrically compensating effect of end-to-end latency in moving-target selection games

I Lee, S Kim, B Lee - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
Effects of unintended latency on gamer performance have been reported. End-to-end
latency can be corrected by post-input manipulation of activation times, but this gives the …

Investigating the feasibility of finger identification on capacitive touchscreens using deep learning

HV Le, S Mayer, N Henze - … of the 24th International Conference on …, 2019 - dl.acm.org
Touchscreens enable intuitive mobile interaction. However, touch input is limited to 2D touch
locations which makes it challenging to provide shortcuts and secondary actions similar to …

Increasing player performance and game experience in high latency systems

D Halbhuber, N Henze, V Schwind - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Cloud gaming services and remote play offer a wide range of advantages but can inherent a
considerable delay between input and action also known as latency. Previous work …

Wrist: Watch-ring interaction and sensing technique for wrist gestures and macro-micro pointing

HS Yeo, J Lee, H Kim, A Gupta, A Bianchi… - Proceedings of the 21st …, 2019 - dl.acm.org
To better explore the incorporation of pointing and gesturing into ubiquitous computing, we
introduce WRIST, an interaction and sensing technique that leverages the dexterity of …

The effects of full-body avatar movement predictions in virtual reality using neural networks

V Schwind, D Halbhuber, J Fehle, J Sasse… - Proceedings of the 26th …, 2020 - dl.acm.org
Motion tracking technologies and avatars in virtual reality (VR) showing the movements of
the own body enable high levels of presence and a strong illusion of body ownership (IBO) …

Understanding visual-haptic integration of avatar hands using a fitts' law task in virtual reality

V Schwind, J Leusmann, N Henze - Proceedings of Mensch Und …, 2019 - dl.acm.org
Virtual reality (VR) is becoming more and more ubiquitous to interact with digital content and
often requires renderings of avatars as they enable improved spatial localization and high …

Predicting Mouse Positions Beyond a System's Latency Can Increase Throughput and User Experience in Linear Steering Tasks

J Wiese, N Henze - Proceedings of Mensch und Computer 2023, 2023 - dl.acm.org
Latency is present in all interactive systems and decreases user experience and
performance. Previous work developed approaches that predict user actions and show …