Cooperative and competitive multi-agent systems: From optimization to games

J Wang, Y Hong, J Wang, J Xu, Y Tang… - IEEE/CAA Journal of …, 2022 - ieeexplore.ieee.org
Multi-agent systems can solve scientific issues related to complex systems that are difficult or
impossible for a single agent to solve through mutual collaboration and cooperation …

[HTML][HTML] Distributed deep reinforcement learning: A survey and a multi-player multi-agent learning toolbox

Q Yin, T Yu, S Shen, J Yang, M Zhao, W Ni… - Machine Intelligence …, 2024 - Springer
With the breakthrough of AlphaGo, deep reinforcement learning has become a recognized
technique for solving sequential decision-making problems. Despite its reputation, data …

[HTML][HTML] Ai in human-computer gaming: Techniques, challenges and opportunities

QY Yin, J Yang, KQ Huang, MJ Zhao, WC Ni… - Machine intelligence …, 2023 - Springer
With the breakthrough of AlphaGo, human-computer gaming AI has ushered in a big
explosion, attracting more and more researchers all over the world. As a recognized …

A robust and opponent-aware league training method for StarCraft II

R Huang, X Wu, H Yu, Z Fan, H Fu… - Advances in Neural …, 2024 - proceedings.neurips.cc
It is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar
size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of …

On games and simulators as a platform for development of artificial intelligence for command and control

VG Goecks, N Waytowich, DE Asher… - The Journal of …, 2023 - journals.sagepub.com
Games and simulators can be a valuable platform to execute complex multi-agent,
multiplayer, imperfect information scenarios with significant parallels to military applications …

On efficient reinforcement learning for full-length game of starcraft ii

RZ Liu, ZJ Pang, ZY Meng, W Wang, Y Yu… - Journal of Artificial …, 2022 - jair.org
StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the
main difficulties include huge state space, varying action space, and a long time horizon. In …

Two-stream fused fuzzy deep neural network for multiagent learning

B Fang, C Zheng, H Wang, T Yu - IEEE Transactions on Fuzzy …, 2022 - ieeexplore.ieee.org
In multiagent reinforcement learning (RL), multilayer fully connected neural network is used
for value function approximation, which solves large-scale or continuous space problems …

Stackelberg policy gradient: Evaluating the performance of leaders and followers

QL Vu, Z Alumbaugh, R Ching, Q Ding… - ICLR 2022 Workshop …, 2022 - openreview.net
Hierarchical order of play is an important concept for reinforcement learning to understand
better the decisions made by strategic agents in a shared environment. In this paper, we …

[HTML][HTML] SC2EGSet: StarCraft II esport replay and game-state dataset

A Białecki, N Jakubowska, P Dobrowolski, P Białecki… - Scientific Data, 2023 - nature.com
As a relatively new form of sport, esports offers unparalleled data availability. Our work aims
to open esports to a broader scientific community by supplying raw and pre-processed files …

Deep learning applications in games: a survey from a data perspective

Z Hu, Y Ding, R Wu, L Li, R Zhang, Y Hu, F Qiu… - Applied …, 2023 - Springer
This paper presents a comprehensive review of deep learning applications in the video
game industry, focusing on how these techniques can be utilized in game development …