[HTML][HTML] Digital technologies for health promotion and disease prevention in older people: scoping review

KK De Santis, L Mergenthal, L Christianson… - Journal of Medical …, 2023 - jmir.org
Background Digital technologies have the potential to contribute to health promotion and
disease prevention in the aging world. Objective This study aims to identify digital …

Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review

SD Choi, L Guo, D Kang, S Xiong - Applied ergonomics, 2017 - Elsevier
Training balance and promoting physical activities in the elderly can contribute to fall-
prevention. Due to the low adherence of conventional physical therapy, fall interventions …

A systematic review of gamification techniques applied to elderly care

D Martinho, J Carneiro, JM Corchado… - Artificial Intelligence …, 2020 - Springer
The proportion of the world's population growing older is rapidly increasing over the last
decades. With the recent progresses seen in information and communication technologies …

Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability

B Cieślik, J Mazurek, A Wrzeciono, L Maistrello… - NPJ Digital …, 2023 - nature.com
Technological advancements facilitate feedback adaptation in rehabilitation through virtual
reality (VR) exergaming, serious gaming, wearables, and telerehabilitation for older adults …

Effects of exergaming on balance of healthy older adults: a systematic review and meta-analysis of randomized controlled trials

Q Fang, P Ghanouni, SE Anderson… - Games for health …, 2020 - liebertpub.com
Balance is critical for older adults to perform daily activities. However, age-related declines
in balance increase the risk of falls and severe injuries, such as bone fractures and head …

[HTML][HTML] Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial

CM Yang, JSC Hsieh, YC Chen, SY Yang, HCK Lin - Medicine, 2020 - journals.lww.com
Background: Recent years have witnessed wide applications of exergames to balance
training among the older adults. However, research concerning balance training with the …

Virtual reality rehabilitation and exergames—Physical and psychological impact on fall prevention among the elderly—A literature review

J Piech, K Czernicki - Applied Sciences, 2021 - mdpi.com
The present review is aimed at the effectiveness of virtual reality (VR) and exergames in the
prevention of falls among the elderly. Falls become a significant problem in the aging …

The effectiveness of e-interventions on fall, neuromuscular functions and quality of life in community-dwelling older adults: a systematic review and meta-analysis

JKY Chan, P Klainin-Yobas, Y Chi, JKE Gan… - International journal of …, 2021 - Elsevier
Background Falls in older adults result in serious, life-limiting consequences. An increasing
number of fall prevention interventions have used technology to reduce the number of falls …

Health benefits of digital videogames for the aging population: a systematic review

W Xu, HN Liang, N Baghaei… - Games for Health …, 2020 - liebertpub.com
Objective: This article presents the results of a systematic review of the latest, state-of-the-art
research on videogames designed for older adults (ie, those aged 65 or older) and the …

Effects of long-term balance training with vibrotactile sensory augmentation among community-dwelling healthy older adults: a randomized preliminary study

T Bao, WJ Carender, C Kinnaird, VJ Barone… - … of neuroengineering and …, 2018 - Springer
Background Sensory augmentation has been shown to improve postural stability during real-
time balance applications. Limited long-term controlled studies have examined retention of …