The 'eudaimonic experience': A scoping review of the concept in digital games research

R Daneels, ND Bowman, D Possler… - Media and …, 2021 - cogitatiopress.com
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …

Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.

G Makransky, NK Andreasen… - Journal of …, 2021 - psycnet.apa.org
We investigated the instructional effectiveness of using an interactive and immersive virtual
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …

[图书][B] Психология глобальных рисков

ТА Нестик, АЛ Журавлев - 2018 - elibrary.ru
В монографии представлен теоретико-методологический анализ социально-
психологических аспектов глобальных рисков (природных, технологических …

Stories and design in tourism

G Moscardo - Annals of tourism research, 2020 - Elsevier
The aim of this paper is to explore the use of stories as a concept to guide the design of
various dimensions of tourism and tourist experience. After reviewing this wider social …

[图书][B] Understanding interactive digital narrative: immersive expressions for a complex time

H Koenitz - 2023 - taylorfrancis.com
This remarkably clearly written and timely critical evaluation of core issues in the study and
application of interactive digital narrative (IDN) untangles the range of theories and …

Voices of the unsung: The role of social presence and interactivity in building empathy in 360 video

D Pimentel, S Kalyanaraman, YH Lee… - New media & …, 2021 - journals.sagepub.com
360 video is considered an “empathy machine,” in part because it places audiences in the
perspective of the other. Despite its popularity, its influence on empathy is not fully …

Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐and long‐term effects

L Kolek, V Šisler, P Martinková… - Journal of Computer …, 2021 - Wiley Online Library
This study investigates a video game's effects on implicit and explicit attitudes towards
depicted historical events in the short‐and long‐term on a sample of 148 young adults. We …

[PDF][PDF] " Deeper gaming": a literature review and research agenda on eudaimonia in digital games research

R Daneels, H Vandebosch… - Technology, mind, and …, 2023 - assets.pubpub.org
Eudaimonia (ie, orienting toward or experiencing meaning, virtue, personal growth, and
other worthwhile aspects of life) has recently received a great deal of academic interest in …

[HTML][HTML] Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning

B Kammermann, S Türkay, D Johnson… - International Journal of …, 2024 - Elsevier
Prosocial behaviours are actions that have a positive impact on others. Those who act
prosocially in videogames are more likely to be prosocial after the game. In-game rewards …

[PDF][PDF] Narrative transportation: How stories shape how we see ourselves and the world

MC Green, M Appel - Advances in Experimental Social …, 2024 - researchgate.net
Scientific interest in the processing and effects of narrative information has substantially
increased in recent years. The focus of this chapter is on narrative transportation, an …