G Makransky, NK Andreasen… - Journal of …, 2021 - psycnet.apa.org
We investigated the instructional effectiveness of using an interactive and immersive virtual reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
G Moscardo - Annals of tourism research, 2020 - Elsevier
The aim of this paper is to explore the use of stories as a concept to guide the design of various dimensions of tourism and tourist experience. After reviewing this wider social …
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and …
D Pimentel, S Kalyanaraman, YH Lee… - New media & …, 2021 - journals.sagepub.com
360 video is considered an “empathy machine,” in part because it places audiences in the perspective of the other. Despite its popularity, its influence on empathy is not fully …
This study investigates a video game's effects on implicit and explicit attitudes towards depicted historical events in the short‐and long‐term on a sample of 148 young adults. We …
Eudaimonia (ie, orienting toward or experiencing meaning, virtue, personal growth, and other worthwhile aspects of life) has recently received a great deal of academic interest in …
B Kammermann, S Türkay, D Johnson… - International Journal of …, 2024 - Elsevier
Prosocial behaviours are actions that have a positive impact on others. Those who act prosocially in videogames are more likely to be prosocial after the game. In-game rewards …
MC Green, M Appel - Advances in Experimental Social …, 2024 - researchgate.net
Scientific interest in the processing and effects of narrative information has substantially increased in recent years. The focus of this chapter is on narrative transportation, an …