User-Generated Content and Editors in Games: A Comprehensive Survey

Y Liu, H Duan, W Cai - arXiv preprint arXiv:2412.13743, 2024 - arxiv.org
User-Generated Content (UGC) refers to any form of content, such as posts and images,
created by users rather than by professionals. In recent years, UGC has become an …

MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model

Z Lin, H Duan, J Li, X Sun, W Cai - Proceedings of the 31st ACM …, 2023 - dl.acm.org
Metaverse provides users with a novel experience through immersive multimedia
technologies. Along with the rapid user growth, numerous events bursting in the metaverse …

Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games

K Hicks, K Rogers, K Gerling, LE Nacke - Proceedings of the ACM on …, 2024 - dl.acm.org
While juiciness in games has previously been explored in the context of visual
embellishments, less is known about whether and how the concept is leveraged in the …

Juice påverkan på spelarens upplevelse: En studie om överflödig visuell och audiell feedbacks påverkan på spelarens upplevelse i ett 2D-actionspel

J Ståhl, P Athanasiadis - 2023 - diva-portal.org
Juice inom digitala spel är ett väldebatterat ämne bland spelskapare och spelforskare som
omfattar hur audiell och visuell feedback kan komma att påverka spelarens upplevelse. Då …

시각문법을통한게임의타격감표현분석-RPG 장르의플랫폼별비교를중심으로

안진경 - 만화애니메이션연구, 2023 - dbpia.co.kr
본 논문의 목적은 게임의 타격감을 위해 사용되는 시각적 요소들을 시각 문법 이론에 따라
분석하고, 플랫폼에 따른 표현의 특징들을 살피는 데 있다. 게임의 타격감은 플레이어가 게임 내 …