Character portrayals in digital games: a systematic review of more than three decades of existing research

TF Waddell, C Elizabeth Moss, A Holz… - Journal of Broadcasting …, 2022 - Taylor & Francis
This article presents a synthesis and interpretation of research on character portrayals in
digital game content using a systematic review of existing studies (N= 30) based on a larger …

Background checks: Disentangling class, race, and gender in crpg character creators

M Iantorno, M Consalvo - Games and Culture, 2023 - journals.sagepub.com
Character backgrounds are one of many elements players use to customize their
protagonists in fantasy computer role-playing games. By documenting the narrative …

[HTML][HTML] Sex and the city: a sonic analysis of sex work and socioeconomic class in Watch_Dogs 2

L Dwyer - Game Studies, 2022 - gamestudies.org
Whether players are swinging through New York in Spiderman or cruising around
Cyberpunk 2077's Night City, sprawling open worlds are a common feature in today's action …

The Missing Middle Class in The Outer Worlds

M Consalvo - End-Game: Apocalyptic Video Games, Contemporary …, 2024 - degruyter.com
Early in The Outer Worlds the player-as-Stranger visits the Groundbreaker, a space station
with numerous residents. One of the most memorable is Martin Callahan, also known as the …

Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games

S DeJong, C Blamey - Games and Culture, 2023 - journals.sagepub.com
There is an emerging body of games that simulate the labor of drink making and serving at
the forefront of play through the role of a bartender or artisanal mixologist. Both are working …

Jeux édifiants, vertu et émotion: une éthique vidéoludique

M Deslongchamps-Gagnon - 2022 - papyrus.bib.umontreal.ca
Ce que nous éprouvons en jouant à des jeux vidéo indique quelque chose à propos de
nous et transforme notre personne. Déterminer la valeur éthique d'un jeu vidéo requiert en …

Videojuegos y la memoria colectiva: un estudio de cyberpunk 2077

S Mendoza Ariza - 2023 - repositorio.ucaldas.edu.co
eng: Video games are a new source of information in the historical discipline, apart from
being a material testimony, the fictions present in them can also be evidence of different …

[PDF][PDF] Júlia Vilasís-Pamos

This doctoral thesis analyses the role played by social class and gender in the processes of
construction of gamer identity among teenagers aged 14 and 15 years old in school in the …

[PDF][PDF] 9. Healing a Life out of Balance: Slowness and Ecosophy in Death Stranding

V Navarro-Remesal, MT Torres - Playful Perspectives on the Climate … - library.oapen.org
In this chapter, we analyze Death Stranding (Kojima Productions 2019) through the
concepts of collapse, slow gaming, and ecosophy, in particular, Raimon Panikkar's …