Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles

S Nadi-Ravandi, Z Batooli - Education and Information Technologies, 2022 - Springer
This study seeks scientometric, content and co-occurrence analysis of systematic review and
Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Twelve tips to enhance student engagement in synchronous online teaching and learning

RA Khan, K Atta, M Sajjad, M Jawaid - Medical Teacher, 2022 - Taylor & Francis
Synchronous learning is a component of online learning for engaging students in real-time.
It is the nearest we can get to a live feeling in the e-environment. These sessions must be …

Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies

M Cascella, A Cascella, F Monaco… - Journal of Anesthesia …, 2023 - Springer
Unlike traditional video games developed solely for entertainment purposes, game-based
learning employs intentionally crafted approaches that seamlessly merge entertainment and …

[HTML][HTML] The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature …

N Tavares - Nurse education today, 2022 - Elsevier
Background Active engagement of nursing students has deteriorated overtime, especially
during the global pandemic. Therefore, there has been a widespread search for learning …

[HTML][HTML] The role of AI in serious games and gamification for health: scoping review

D Tolks, JJ Schmidt, S Kuhn - JMIR Serious Games, 2024 - games.jmir.org
Background: Artificial intelligence (AI) and game-based methods such as serious games or
gamification are both emerging technologies and methodologies in health care. The …

[HTML][HTML] Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game

A Rosa-Castillo, O García-Pañella… - Nurse education …, 2022 - Elsevier
Background Gamification has been shown to lead to greater motivation and participation
among students. Currently, many teachers use social networks to share supplementary …

A gameful blended-learning experience in nursing: A qualitative focus group study

C Ropero-Padilla, M Rodriguez-Arrastia… - Nurse education …, 2021 - Elsevier
Background The COVID-19 pandemic has posed significant challenges around the world,
affecting over 1.5 billion students in 191 countries. This situation has forced faculties and …