Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Sum-of-Squares Programming (SOSP) has recently been introduced to graphics as a unified way to address a large set of difficult problems involving higher order primitives …
Image denoising based on deep learning has become a powerful tool to accelerate Monte Carlo rendering. Deep learning techniques can produce smooth images using a low sample …
AGM Ahmed, P Wonka - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
We present a novel technique for diffusing Monte Carlo sampling error as a blue noise in screen space. We show that automatic diffusion of sampling error can be achieved by …
The need to evaluate integrals of high-dimensional signals arises in a number of applications such as finance or machine learning. It is particularly crucial in global …
Image-space denoising techniques have been widely employed in Monte Carlo rendering, typically blending neighboring pixel estimates using a denoising kernel. It is widely …
Monte Carlo rendering is a computationally intensive task, but combined with recent deep- learning based advances in image denoising it is possible to achieve high quality images in …
We contribute several practical extensions to the probe based irradiance-field-with-visibility representation to improve image quality, constant and asymptotic performance, memory …
M Jaroš, L Říha, P Strakoš, M Špeťko - ACM Transactions on Graphics …, 2021 - dl.acm.org
This article presents a solution to path tracing of massive scenes on multiple GPUs. Our approach analyzes the memory access pattern of a path tracer and defines how the scene …