M Coban, YI Bolat, I Goksu - Educational Research Review, 2022 - Elsevier
Research on the impact of immersive virtual reality (I-VR) technology on learning has become necessary with the decreasing cost of virtual reality technologies and the …
Purpose This study defines a three-angled research plan to intensify the knowledge and development undergoing in the retail sector. It proposes a theoretical framework of the …
Virtual reality technologies (VRTs) are high-tech human–computer interfaces used to develop digital content and can be applied to multiple different areas, often offering …
Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is …
In 2019, the United Nations released its 10-year policy of “ESD for 2030”. Many schools around the world have actively participated in the transformation and have included the …
Visuospatial (VS) skills, or one's ability to mentally manipulate spatial information about objects, are critical to STEM enrollment, retention, and achievement. Low level of VS skills …
C Matsika, M Zhou - Technology in Society, 2021 - Elsevier
The research study assesses the factors that determine the adoption of Augmented and Virtual Reality (AVR) technology in Higher and Tertiary Education. In spite of the well …
Interest is growing around Virtual Reality training systems (VRTSs), which started to be considered as a credible option to train companies' workforce. Although the efficacy of …
The purpose of the undertaken study is to examine the influence of smartphones on the performance of university students in Pakistan. This paper also investigates the functions of …