Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led to an emerging body of literature in their intersection. However, the main topics in this …
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …
The growing demand for virtual reality (VR) applications requires wireless systems to provide a high transmission rate to support 360-degree video streaming to multiple users …
Virtual Reality (VR) has grown since the first devices for personal use became available on the market. However, the production of cinematographic content in this new medium is still in …
To explore methods that are currently used by professional virtual reality (VR) filmmakers to tell their stories and guide users, we analyze how end-users view 360^ ∘ video in the …
B Masia, J Camon, D Gutierrez… - … Computer Graphics and …, 2021 - ieeexplore.ieee.org
Virtual reality (VR) is a powerful medium for 360^∘ 360∘ storytelling, yet content creators are still in the process of developing cinematographic rules for effectively communicating …
Ambisonics ie, a full-sphere surround sound, is quintessential with 360° visual content to provide a realistic virtual reality (VR) experience. While 360° visual content capture gained a …
JS Pillai, M Verma - Proceedings of the 17th International Conference on …, 2019 - dl.acm.org
As grammar of VR storytelling evolves, we must look beyond the technical capabilities of the medium and associated perceptual immersion, in order to better understand the effect of …
With the overarching goal of developing user-centric Virtual Reality (VR) systems, a new wave of studies focused on understanding how users interact in VR environments has …