A survey on 360-degree video: Coding, quality of experience and streaming

F Chiariotti - Computer Communications, 2021 - Elsevier
Abstract The commercialization of Virtual Reality (VR) headsets has made immersive and
360-degree video streaming the subject of intense interest in the industry and research …

When xr and ai meet-a scoping review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360 Videos: ITU-T Rec. P.919

J Gutierrez, P Perez, M Orduna, A Singla… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Recently an impressive development in immersive technologies, such as Augmented
Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …

Rate-splitting for intelligent reflecting surface-aided multiuser VR streaming

R Huang, VWS Wong, R Schober - IEEE Journal on Selected …, 2023 - ieeexplore.ieee.org
The growing demand for virtual reality (VR) applications requires wireless systems to
provide a high transmission rate to support 360-degree video streaming to multiple users …

Exploring the impact of 360 movie cuts in users' attention

C Marañes, D Gutierrez… - 2020 IEEE Conference on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has grown since the first devices for personal use became available on
the market. However, the production of cinematographic content in this new medium is still in …

Director's cut-analysis of aspects of interactive storytelling for vr films

CO Fearghail, C Ozcinar, S Knorr, A Smolic - International Conference on …, 2018 - Springer
To explore methods that are currently used by professional virtual reality (VR) filmmakers to
tell their stories and guide users, we analyze how end-users view 360^ ∘ video in the …

Influence of directional sound cues on users' exploration across 360 movie cuts

B Masia, J Camon, D Gutierrez… - … Computer Graphics and …, 2021 - ieeexplore.ieee.org
Virtual reality (VR) is a powerful medium for 360^∘ 360∘ storytelling, yet content creators
are still in the process of developing cinematographic rules for effectively communicating …

Towards generating ambisonics using audio-visual cue for virtual reality

A Rana, C Ozcinar, A Smolic - ICASSP 2019-2019 IEEE …, 2019 - ieeexplore.ieee.org
Ambisonics ie, a full-sphere surround sound, is quintessential with 360° visual content to
provide a realistic virtual reality (VR) experience. While 360° visual content capture gained a …

Grammar of VR storytelling: narrative immersion and experiential fidelity in VR cinema

JS Pillai, M Verma - Proceedings of the 17th International Conference on …, 2019 - dl.acm.org
As grammar of VR storytelling evolves, we must look beyond the technical capabilities of the
medium and associated perceptual immersion, in order to better understand the effect of …

Do users behave similarly in vr? investigation of the user influence on the system design

S Rossi, C Ozcinar, A Smolic, L Toni - ACM Transactions on Multimedia …, 2020 - dl.acm.org
With the overarching goal of developing user-centric Virtual Reality (VR) systems, a new
wave of studies focused on understanding how users interact in VR environments has …