Video games, emotion, and emotion regulation: Expanding the scope

SH Hemenover, ND Bowman - Annals of the International …, 2018 - Taylor & Francis
Recent years have seen important advances in the study of video games, with many
scholars examining how video games impact emotional experiences of players. While this …

The limited capacity model of motivated mediated message processing: Looking to the future

JT Fisher, R Huskey, JR Keene… - Annals of the International …, 2018 - Taylor & Francis
In a companion piece (Fisher, Keene, Huskey, & Weber, 2018), we reviewed the foundations
and current state of the Limited Capacity Model of Motivated Mediated Message Processing …

“Too much to handle”: Impact of mobile social networking sites on information overload, depressive symptoms, and well-being

J Matthes, K Karsay, D Schmuck, A Stevic - Computers in Human Behavior, 2020 - Elsevier
Mobile social networking sites (SNS) are frequently theorized to lead to perceived
information overload, which may affect the well-being of individuals in negative ways …

Unintended consequences of spatial presence on learning in virtual reality

SJG Ahn, KL Nowak, JN Bailenson - Computers & Education, 2022 - Elsevier
Research on virtual reality (VR) in education and training has found that spatial presence,
the perception that the body is inside a mediated environment, increases engagement …

[图书][B] Ending discrimination against people with mental and substance use disorders: The evidence for stigma change

National Academies of Sciences… - 2016 - books.google.com
Estimates indicate that as many as 1 in 4 Americans will experience a mental health
problem or will misuse alcohol or drugs in their lifetimes. These disorders are among the …

Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them

B Reeves, N Ram, TN Robinson… - Human–Computer …, 2021 - Taylor & Francis
Digital experiences capture an increasingly large part of life, making them a preferred, if not
required, method to describe and theorize about human behavior. Digital media also shape …

The uncanny valley: No need for any further judgments when an avatar looks eerie

M Shin, SJ Kim, F Biocca - Computers in Human Behavior, 2019 - Elsevier
Considering that a 3D scanning technology allows to create avatars that embody more
authentic and rich information about its users, it could be expected that enhancing avatar …

'Fake News' in science communication: emotions and strategies of coping with dissonance online

M Taddicken, L Wolff - Media and Communication, 2020 - cogitatiopress.com
In view of events such as the public denial of climate change research by well-known
politicians, the effects of postfactual disinformation and emotionalisation are discussed for …

The limited capacity model of motivated mediated message processing: Taking stock of the past

JT Fisher, JR Keene, R Huskey… - Annals of the International …, 2018 - Taylor & Francis
In the 15 years since its inception, the Limited Capacity Model of Motivated Mediated
Message Processing (LC4MP) has contributed to understanding regarding the dynamics of …

Limited capacity model of motivated mediated message processing (LC4MP)

A Lang - The international encyclopedia of media effects, 2017 - Wiley Online Library
The limited capacity model of motivated mediated message processing (LC4MP) is a data‐
driven model of media message processing. The model assumes people are limited …