The effect of Two Stay Two Stray learning model assisted by wordwall application on student learning outcomes

R Reinita, D Rusdyani - Jurnal Fundadikdas (Fundamental …, 2024 - journal2.uad.ac.id
This study employs a quantitative approach, utilizing a quasi-experimental design known as
a non-equivalent control group design. The research instruments consist of validated test …

THE EFFECT OF GENIALLY ON STUDENTS'READING SKILL

TR Syafitri, WD Sujannah - … (Professional Journal of …, 2024 - journal.ikipsiliwangi.ac.id
This pre-experimental study aimed to know the effect of Genially on students' reading skill.
This study only focus on students' reading skills improvement. The participants were 34 tenth …

Improving students understanding with teaching materials based on augmented reality video animation

WA Sugiri, AM Wibowo, S Priatmoko… - Jurnal Fundadikdas …, 2023 - journal2.uad.ac.id
In the contemporary era marked by profound societal shifts influenced by technology, the
increasing integration of digital devices into educational settings necessitates a closer …

THE RELATIONSHIP BETWEEN GENIALLY LEARNING MEDIA AND THE MATHEMATICAL CREATIVE THINKING ABILITY OF FIFTH GRADE ELEMENTARY …

SM Aritonang, A Maksum… - Journal of Authentic …, 2024 - jurnal.unsil.ac.id
The development of creative thinking skills in problem-solving is crucial, especially in
mathematics at the elementary school level. This study aims to investigate the relationship …

NEEDS ANALYSIS IN DEVELOPING E-LKPD BASED ON GENIALLY EDUCATIONAL GAMES IN MATHEMATICS LEARNING TO INCREASE LEARNING …

IA Rohmah, E Fatmawati… - Attadib: Journal of …, 2024 - jurnalfai-uikabogor.org
This study aims to analyze the needs of developing E-LKPD based on Genially educational
game in learning mathematics for grade III students at SDIT Ar-Rahmah Yosowilangun. The …

Actividades multimedia e interactivas para la apreciación artística en estudiantes universitarios

YST Quispe, GGM Quilcca - European Public & Social Innovation Review, 2024 - epsir.net
Introducción: Actualmente, los recursos multimedia e interactivos son elementos clave para
estudios generales de pregrado, como la Apreciación Artística, para promover una …

Penggunaan Platform Genially dan Pengaruhnya Terhadap Hasil Belajar Mata Pelajaran PAI Di SMK Negeri 2 Semarang

JBPA Islam - Jurnal Budi Pekerti Agama Islam, 2024 - journal.aripafi.or.id
Penelitian ini bertujuan untuk mengetahui pengaruh Platform genially terhadap hasil belajar
PAI di SMK Negeri 2 Semarang. Jenis penelitian yang digunakan adalah penelitian …

National Cultural Diversity Based on Interactive Multimedia: Elementary School Teachers' and Students' Responses to the Implementation of the Curriculum Merdeka

A Gunardi, S Hidayat, Y Ruhiyat - Journal of Education, Teaching …, 2024 - learntechlib.org
Learning media plays an important role in improving students' learning abilities. One
measure of student success is the application of interactive media implemented by teachers …

Development of Interactive Multimedia Based on Learning Cycle 5E in IPAS Learning for Fourth Grade Elementary School

L Nur-Afni, Y Suntari, A Putra - JURNAL PENDIDIKAN DASAR …, 2024 - ojs.unpkediri.ac.id
This research aims to develop interactive multimedia based on the 5E learning cycle called
MIKBI in science and social learning for grade IV elementary schools. The method in this …

La gamificación en la lectoescritura en los niños de segundo grado de la Unidad Educativa Salcedo

OE Araujo Pérez - 2024 - repositorio.uta.edu.ec
La lectoescritura se trata de la habilidad de convertir letras en sonidos (lectura) y sonidos en
letras (escritura), lo que involucra el desarrollo de capacidades cognitivas, perceptivo …