The object of museums is to reflect and respond to the cultural capital inherent in people and achieve their full citizenship potential. New technologies are considered essential to attract …
We present the design and creation of a disability-first dataset,“BIV-Priv,” which contains 728 images and 728 videos of 14 private categories captured by 26 blind participants to support …
Featured Application Two case studies are presented in which gamification is implemented with tangible user interfaces, extended reality and universal design for the learning of blind …
The COVID-19 pandemic caused despair, poverty and, above all, pain and death across the planet. Nevertheless, there is no doubt that it has also given a strong global impetus to the …
This paper assesses the perception of Augmented Reality (AR) by People with Intellectual Disabilities (IDs) when using assistive technologies in preparation for a museum visit. We …
This paper presents a framework for integrating scaffolding in co-design sessions with people with cognitive and learning disabilities. While scaffolding has been recognized for …
S Naranjo-Puentes… - … on Software Analysis …, 2022 - ieeexplore.ieee.org
The capabilities of Android applications have been increasing along with the advancements of the underlying mobile devices. This has allowed developers to include features that …
With the COVID-19 pandemic, we all suffered from several restrictions and measures regulating interaction with one another. We had to wear masks, use hand sanitizer, have …
The need to better understand how to support and provide accessibility has increased dramatically in recent years, whether in industry or education. Higher education institutions …