[PDF][PDF] Maiden, mother, and crone: Abject female monstrosity in roleplaying games

SM Stang - 2021 - yorkspace.library.yorku.ca
Monstrous creatures have always been featured in fantasy games, both tabletop and digital,
as enemies for the player to fight. Many of these monsters are overtly or symbolically coded …

Love without Consequences: Ideology of Romance Representation in Video Games. Case Study of Dragon Age: Inquisition

M Leonid - Love and Electronic Affection, 2020 - taylorfrancis.com
This chapter is a case study of the ideology behind the representation of love in the video
game Dragon Age: Inquisition and other shared properties by BioWare. It proposes that …

Exploring transformative fandom to broaden participation in computing

B Dym - Companion Proceedings of the 2020 ACM …, 2020 - dl.acm.org
Broadening participation in computing is essential for involving a diversity of perspectives in
creating new technologies. Despite attempts to involve diverse groups in computer science …

État des recherches et approche critique des études de genre et études queer dans les jeux vidéo. Approfondissement des questions de genre et LGBTQIA+ dans …

F Grosjean - 2023 - matheo.uliege.be
En tant que production culturelle, les jeux vidéo produisent et perpétuent différents rapports
de domination. Ce mémoire envisage les rapports existant au sein d'un média marqué par …

[PDF][PDF] The Queer Art of LGBTQ+ Representation in Video Games

L Cooper - 2022 - capu.arcabc.ca
In 2014, feminist scholars fight for better female representation in video gaming, resulting in
the vitriolic Gamergate harassment campaign led by right-wing gamers who felt as though …