M Leonid - Love and Electronic Affection, 2020 - taylorfrancis.com
This chapter is a case study of the ideology behind the representation of love in the video game Dragon Age: Inquisition and other shared properties by BioWare. It proposes that …
B Dym - Companion Proceedings of the 2020 ACM …, 2020 - dl.acm.org
Broadening participation in computing is essential for involving a diversity of perspectives in creating new technologies. Despite attempts to involve diverse groups in computer science …
En tant que production culturelle, les jeux vidéo produisent et perpétuent différents rapports de domination. Ce mémoire envisage les rapports existant au sein d'un média marqué par …
In 2014, feminist scholars fight for better female representation in video gaming, resulting in the vitriolic Gamergate harassment campaign led by right-wing gamers who felt as though …