[HTML][HTML] Paratextuality in game studies: A theoretical review and citation analysis

J Švelch - Game Studies, 2020 - gamestudies.org
Paratext is a frequently used concept in game studies, mentioned approximately 300 times
in the 2010s alone. However, it is not Gérard Genette's original definition from 1982, but …

Black Mirror: Bandersnatch and how Netflix manipulates us, the new gods

N Elnahla - Consumption Markets & Culture, 2020 - Taylor & Francis
This film review of Black Mirror: Bandersnatch, released by Netflix in 2018, discusses the
nature of the interactive genre, focusing on its current and future effects on data mining …

[图书][B] Super power, spoony bards, and silverware: The super Nintendo entertainment system

D Arsenault - 2017 - books.google.com
How the Super Nintendo Entertainment System embodied Nintendo's s resistance to
innovation and took the company from industry leadership to the margins of videogaming …

[图书][B] Videogame Formalism: On Form, Aesthetic Experience and Methodology

A Mitchell, J Van Vught - 2024 - library.oapen.org
This book brings together ideas about defamiliarization and poetic gameplay that I have
been exploring for some time but had not clearly grounded either historically or theoretically …

Hermeneutic inquiry for digital games research

TJ Tanenbaum - The Computer Games Journal, 2015 - Springer
Game Studies is a young research field compared to other media studies disciplines, such
as literary theory and film studies. Games research has often struggled to balance the …

[图书][B] Immersion, narrative, and gender crisis in survival horror video games

A Nae - 2021 - taylorfrancis.com
This book investigates the narrativity of some of the most popular survival horror video
games and the gender politics implicit in their storyworlds. In a thorough analysis of the …

[HTML][HTML] Strategy in games or strategy games: Dictionary and encyclopaedic definitions for game studies

S Dor - Game Studies, 2018 - gamestudies.org
Abstract" Strategy" in videogames can bear a lot of meanings; so does" strategy games." The
intuitive approach is to consider strategy games as descendants of wargames and …

The game FAVR: A framework for the analysis of visual representation in video games

D Arsenault, PM Côté, A Larochelle - Loading..., 2015 - journals.sfu.ca
This paper lays out a unified framework of the ergodic animage, the rule-based and
interactiondriven part of visual representation in video games. It is the end product of a three …

[图书][B] The Media Snatcher: PC/Core/Turbo/Engine/Grafx/16/CDROM2/Super/Duo/Arcade/RX

C Therrien - 2019 - books.google.com
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on
the way we construct the cultural history of video games. In The Media Snatcher, Carl …

La tragedia como motor narrativo de los videojuegos cinematográficos

A CUADRADO - 2020 - burjcdigital.urjc.es
El cine y los videojuegos han mantenido de forma constante una relación ambivalente de
rechazo, influencia y colaboración. Desde sus comienzos, la Ludología puso el centro de la …