One main discipline of Industry 4.0 (I4. 0) is Virtual Reality (VR), which could contribute to increase product quality, decrease design and production costs and reduce the time needed …
The main aim of this study is to form a complete taxonomy of the types of interactions that relate to the use of a virtual world for engaging learning experiences, when blended and …
Our ongoing research focuses on the ways that interactions affect learner engagement with a virtual world and, consequently, the educational activities that take place within it when a …
V Liagkou, C Stylios - Advances in Manufacturing II: Volume 1-Solutions …, 2019 - Springer
Virtual Reality is the most promising technology for providing new learning and education solutions and more efficient opportunities for a revolutionary training environment. Here we …
In this paper we aim to explore the potential advantages of interactions on student engagement and provide guidance to educators who seek interactive and immersive …
A Christopoulos, M Conrad, M Shukla - … CSEDU 2016, Rome, Italy, April 21 …, 2017 - Springer
The global aim of this research is to identify, map, and form a taxonomy of the ways, the elements, and the factors that affect learner engagement with virtual worlds when Hybrid …
M Conrad - 5th International Conference on Computer Supported …, 2013 - scitepress.org
We discuss and demonstrate how Virtual Worlds available at the University of Bedfordshire have been used to teach Project Management using a 'situated learning'approach. In …
A Christopoulos, M Conrad, M Shukla - personales.upv.es
This paper is part of our ongoing research on the ways interaction affects student immersion within a virtual world and, consequently, student engagement with the educational activities …
The increased demand for the use of virtual worlds in higher education has led many educators and researchers in in-depth analysis and evaluation of a number of different …