Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon

C Johanson, S Poeller, M Klarkowski… - Proceedings of the ACM …, 2024 - dl.acm.org
Many videogames require players to perform under pressure; however, not all players
respond equivalently to pressure: why are some players more likely to tilt (lose control …

Shape patterns in popularity series of video games

LR Cunha, AAB Pessa, RS Mendes - Chaos, Solitons & Fractals, 2024 - Elsevier
In recent years, digital games have become increasingly present in people's lives both as a
leisure activity or in gamified activities of everyday life. Despite this growing presence, large …

Complexity of popularity and dynamics of within-game achievements in computer games

LR da Cunha, LO Mendes, RS Mendes - arXiv preprint arXiv:2404.15295, 2024 - arxiv.org
Tasks of different nature and difficulty levels are a part of people's lives. In this context, there
is a scientific interest in the relationship between the difficulty of the task and the persistence …

Difficulty and Challenge in Video Games

M Schmierbach, R Tan, B Sherrick - Oxford Research Encyclopedia of …, 2024 - oxfordre.com
Video game difficulty relates to several other key concepts in the study of games. Defined
here as the player perception of the barriers that stand in the way of completing game tasks …

Easy games are still games for Suits

MD Tillman - Journal of the Philosophy of Sport, 2023 - Taylor & Francis
Bernard Suits is commonly thought to have defined games as challenges. This paper argues
that Suits could not have done so without ruining his larger philosophical project. It then …

[PDF][PDF] “Killing Big Monster”-Games-as-a-Service

L Karlqvist, M Sjöstedt, B Weaver - lup.lub.lu.se
This bachelor's thesis investigates the perspectives of players in live service games,
focusing on World of Warcraft: Dragonflight and the Game-as-a-Service (GaaS) model …