A wide view on gamification

D Albertazzi, MGG Ferreira, FA Forcellini - Technology, Knowledge and …, 2019 - Springer
This paper presents an overview of gamification research. It introduces a panoramic
research map that comprises a research map and keyword maps for each year of …

[HTML][HTML] Evaluating a gamification proposal for learning usability heuristics: Heureka

R Sobrino-Duque, N Martínez-Rojo… - International Journal of …, 2022 - Elsevier
This paper presents the results of an educational experiment conducted to determine
whether an automated, card-based gamification strategy has an impact on the learning of …

MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems

A Calderón, J Boubeta-Puig, M Ruiz - Information and Software Technology, 2018 - Elsevier
Context Gamification has been proven to increase engagement and motivation in multiple
and different non-game contexts such as healthcare, education, workplace, and marketing …

The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences

LS Ferro - Entertainment Computing, 2021 - Elsevier
Existing research in player typologies has presented theories to try and explain players'
behavior during gameplay. Many typologies are context or genre specific and therefore are …

Effects of gamification on the benefits of student response systems in learning of human anatomy: Three experimental studies

JJ López-Jiménez, JL Fernández-Alemán… - International Journal of …, 2021 - mdpi.com
This paper presents three experiments to assess the impact of gamifying an audience
response system on the perceptions and educational performance of students. An audience …

A design space for meaningful structural gamification

S Hallifax, A Serna, JC Marty, E Lavoué - … of the 2018 CHI conference on …, 2018 - dl.acm.org
Gamification design is a complex process. Existing gameful design methods generally focus
on high level motivational considerations. In order to provide designers with the tools to …

Playful card-based tools for gamification design

M Raftopoulos - Proceedings of the annual meeting of the Australian …, 2015 - dl.acm.org
This paper presents a card-based toolset to assist in the gamification design process for
business processes, products and services. Grounded in the concepts of design games and …

How organisations play: creating stakeholder value with enterprise gamification

M Raftopoulos - 2016 - researchrepository.rmit.edu.au
How Organisations Play: Creating Stakeholder Value with Enterprise Gamification Page 1 How
Organisations Play: Creating Stakeholder Value with Enterprise Gamification A thesis submitted …

Adaptive gamification of digital learning environments.

S Hallifax - 2020 - theses.hal.science
Gamification, the use of game elements in non game contexts, is becoming widely used in
the educational field to enhance learner engagement, motivation, and performance. Many …

Creating gameful experience in the object-oriented programming classroom: A case study

M Thongmak - Online Journal of Applied Knowledge Management …, 2018 - iiakm.org
Gamification has become popular in education. However, gamified classroom activity
together with assessment activity are not yet much explored. In this study, the gamification …