Methodology, representation, and games

D Carr - Games and Culture, 2019 - journals.sagepub.com
This article is about textual analysis, methodology, and representations (of bodies, identities
and social groups) in digital games. The issues under consideration include textual analysis …

Well read: Applying close reading techniques to gameplay experiences

J Bizzocchi, J Tanenbaum - Well played 3.0: Video games, value …, 2011 - books.google.com
Close reading is a technique from literary theory that has evolved over the years since its
early formulations by John Crowe Ransom and the other “New Critics” in the late 1930s and …

Learning technology: Theorising the tools we study

M Oliver - British Journal of Educational Technology, 2013 - Wiley Online Library
This paper identifies a significant gap in existing work within the field of educational
technology—the failure to explain technology theoretically—and proposes an agenda for …

Are newsgames better journalism? Empathy, information and representation in games on refugees and migrants

C Plewe, E Fürsich - Journalism Studies, 2018 - Taylor & Francis
This study interrogates if newsgames are meaningful supplements to already existing forms
of journalism. Using the case of refugee and migrant issues, this study examines how the …

[HTML][HTML] Ability, disability and dead space

D Carr - Game Studies, 2014 - gamestudies.org
This paper focuses on representations of able bodies and disability within Dead Space. The
method used is textual analysis. The inquiry is shaped by two essays in particular: Williams's …

Mass Effect 2 A Case Study in the Design of Game Narrative

J Bizzocchi, TJ Tanenbaum - Bulletin of Science …, 2012 - journals.sagepub.com
Digital games have matured substantially as a narrative medium in the last decade.
However, there is still much work to be done to more fully understand the poetics of story …

El discurso de los newsgames frente a las noticias falsas y la desinformación: cultura mediática y alfabetización digital

S Gómez-García, JA Carrillo-Vera - Revista prisma social, 2020 - revistaprismasocial.es
El auge de la difusión de las noticias falsas y su viralización se han convertido en uno de
los grandes desafíos comunicativos del siglo XXI ante la dificultad de establecer fórmulas …

Developing an empathy spectrum for games

A Jerrett, P Howell, N Dansey - Games and Culture, 2021 - journals.sagepub.com
Games often encourage players to feel empathy for characters or scenarios by design.
However, the term 'empathy'is often misunderstood and used in a variety of contexts as a …

Considering play: From method to analysis

J Van Vught, R Glas - Transactions of the Digital Games Research …, 2018 - todigra.org
This paper deals with play as an important methodological issue when studying games as
texts, and is intended as a practical methodological guide. After considering text as both the …

[HTML][HTML] Casual empire: Video games as neocolonial praxis

S Harrer - Open Library of Humanities, 2018 - olh.openlibhums.org
As a media form entwined in the US military-industrial complex, video games continue to
celebrate imperialist imagery and Western-centric narratives of the great white explorer …