[PDF][PDF] Whole brain emulation: A roadmap

A Sandberg, N Bostrom - 2008 - ora.ox.ac.uk
Whole Brain Emulation: A Roadmap Page 1 Whole Brain Emulation A Roadmap (2008)
Technical Report #2008-3 Anders Sandberg* Nick Bostrom Future of Humanity Institute …

Design and fabrication of materials with desired deformation behavior

B Bickel, M Bächer, MA Otaduy, H Richard Lee… - … Papers: Pushing the …, 2023 - dl.acm.org
This paper introduces a data-driven process for designing and fabricating materials with
desired deformation behavior. Our process starts with measuring deformation properties of …

Capturing and animating skin deformation in human motion

SI Park, JK Hodgins - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
During dynamic activities, the surface of the human body moves in many subtle but visually
significant ways: bending, bulging, jiggling, and stretching. We present a technique for …

Musculotendon simulation for hand animation

S Sueda, A Kaufman, DK Pai - ACM SIGGRAPH 2008 papers, 2008 - dl.acm.org
We describe an automatic technique for generating the motion of tendons and muscles
under the skin of a traditionally animated character. This is achieved by integrating the …

Comprehensive biomechanical modeling and simulation of the upper body

SH Lee, E Sifakis, D Terzopoulos - ACM Transactions on Graphics (TOG), 2009 - dl.acm.org
We introduce a comprehensive biomechanical model of the human upper body. Our model
confronts the combined challenge of modeling and controlling more or less all of the …

Heads up! Biomechanical modeling and neuromuscular control of the neck

SH Lee, D Terzopoulos - ACM SIGGRAPH 2006 Papers, 2006 - dl.acm.org
Unlike the human face, the neck has been largely overlooked in the computer graphics
literature, this despite its complex anatomical structure and the important role that it plays in …

Breathing life into shape: Capturing, modeling and animating 3D human breathing

A Tsoli, N Mahmood, MJ Black - ACM Transactions on graphics (TOG), 2014 - dl.acm.org
Modeling how the human body deforms during breathing is important for the realistic
animation of lifelike 3D avatars. We learn a model of body shape deformations due to …

Fast volume preservation for a mass-spring system

M Hong, S Jung, MH Choi… - IEEE Computer Graphics …, 2006 - ieeexplore.ieee.org
This article presents a new method to model fast volume preservation of a mass-spring
system to achieve a realistic and efficient deformable object animation, without using …

Development and validation of real-time simulation of X-ray imaging with respiratory motion

FP Vidal, PF Villard - Computerized Medical Imaging and Graphics, 2016 - Elsevier
We present a framework that combines evolutionary optimisation, soft tissue modelling and
ray tracing on GPU to simultaneously compute the respiratory motion and X-ray imaging in …

Modeling and estimation of nonlinear skin mechanics for animated avatars

C Romero, MA Otaduy, D Casas… - Computer Graphics …, 2020 - Wiley Online Library
Data‐driven models of human avatars have shown very accurate representations of static
poses with soft‐tissue deformations. However they are not yet capable of precisely …